//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef GAMEFILETREEVIEW_H #define GAMEFILETREEVIEW_H #ifdef _WIN32 #pragma once #endif #include "tier1/utlstring.h" #include "vgui_controls/TreeView.h" #include "vgui_controls/ImageList.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- namespace vgui { class IScheme; } //----------------------------------------------------------------------------- // Purpose: Handles file view for game files //----------------------------------------------------------------------------- class CGameFileTreeView : public vgui::TreeView { DECLARE_CLASS_SIMPLE( CGameFileTreeView, vgui::TreeView ); public: CGameFileTreeView( vgui::Panel *parent, const char *name, const char *pRootFolderName, const char *pRootDir, const char *pExtension = NULL ); // Inherited from base classes virtual void GenerateChildrenOfNode( int itemIndex ); virtual void GenerateContextMenu( int itemIndex, int x, int y ); virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); // Purpose: Refreshes the active file list void RefreshFileList(); // Sets an item to be colored as if its a menu void SetItemColorForDirectories( int itemID ); // Gets the number of root directories int GetRootDirectoryCount(); // Gets the ith root directory const char *GetRootDirectory( int nIndex ); // Selects the root folder void SelectRoot(); private: // Populate the root node (necessary since tree view can't have multiple roots) void PopulateRootNode( int itemIndex ); // Populate the root node with directories void AddDirectoriesOfNode( int itemIndex, const char *pFilePath ); // Populate the root node with directories bool DoesDirectoryHaveSubdirectories( const char *pFilePath ); // Populate the root node with files void AddFilesOfNode( int itemIndex, const char *pFilePath, const char *pExt ); CUtlString m_RootDir; CUtlString m_Ext; CUtlString m_RootFolderName; vgui::ImageList m_Images; bool m_bUseExt; // To differentiate "" from NULL in m_Ext }; #endif // GAMEFILETREEVIEW_H