//========= Copyright Valve Corporation, All rights reserved. ============// // //=======================================================================================// #include "cl_renderqueue.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //---------------------------------------------------------------------------------------- CRenderQueue::CRenderQueue() { } CRenderQueue::~CRenderQueue() { Clear(); } void CRenderQueue::Add( ReplayHandle_t hReplay, int iPerformance ) { RenderInfo_t *pEntry = new RenderInfo_t; pEntry->m_hReplay = hReplay; pEntry->m_iPerformance = iPerformance; m_vecQueue.AddToTail( pEntry ); } void CRenderQueue::Remove( ReplayHandle_t hReplay, int iPerformance ) { RenderInfo_t *pEntry = Find( hReplay, iPerformance ); if ( pEntry ) { m_vecQueue.FindAndRemove( pEntry ); delete pEntry; } } void CRenderQueue::Clear() { m_vecQueue.PurgeAndDeleteElements(); } int CRenderQueue::GetCount() const { return m_vecQueue.Count(); } bool CRenderQueue::GetEntryData( int iIndex, ReplayHandle_t *pHandleOut, int *pPerformanceOut ) const { if ( iIndex < 0 || iIndex >= GetCount() ) { AssertMsg( 0, "Request for replay render queue data is out of bounds!" ); Warning( "Request for replay render queue data is out of bounds!" ); return false; } if ( !pHandleOut || !pPerformanceOut ) { AssertMsg( 0, "Bad parameters" ); return false; } const RenderInfo_t *pEntry = m_vecQueue[ iIndex ]; *pHandleOut = pEntry->m_hReplay; *pPerformanceOut = pEntry->m_iPerformance; return true; } bool CRenderQueue::IsInQueue( ReplayHandle_t hReplay, int iPerformance ) const { return Find( hReplay, iPerformance ) != NULL; } CRenderQueue::RenderInfo_t *CRenderQueue::Find( ReplayHandle_t hReplay, int iPerformance ) { FOR_EACH_VEC( m_vecQueue, i ) { RenderInfo_t *pEntry = m_vecQueue[ i ]; if ( pEntry->m_hReplay == hReplay && pEntry->m_iPerformance == iPerformance ) return pEntry; } return NULL; } const CRenderQueue::RenderInfo_t *CRenderQueue::Find( ReplayHandle_t hReplay, int iPerformance ) const { return const_cast< CRenderQueue * >( this )->Find( hReplay, iPerformance ); } //----------------------------------------------------------------------------------------