//========= Copyright Valve Corporation, All rights reserved. ============// // //=======================================================================================// #include "replay/replaylib.h" #include "replay/replayutils.h" #include "replay/iclientreplaycontext.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //---------------------------------------------------------------------------------------- IClientReplayContext *g_pClientReplayContext = NULL; //---------------------------------------------------------------------------------------- bool ReplayLib_Init( const char *pGameDir, IClientReplayContext *pClientReplayContext ) { Replay_SetGameDir( pGameDir ); g_pClientReplayContext = pClientReplayContext; return true; } //----------------------------------------------------------------------------------------