//========= Copyright Valve Corporation, All rights reserved. ============// // //=======================================================================================// #include "replay/screenshot.h" #include "replay/replayutils.h" #include "replay/iclientreplaycontext.h" #include "KeyValues.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //---------------------------------------------------------------------------------------- bool CReplayScreenshot::Read( KeyValues *pIn ) { m_nWidth = pIn->GetInt( "w" ); m_nHeight = pIn->GetInt( "h" ); V_strcpy_safe( m_szBaseFilename, pIn->GetString( "file", "" ) ); return true; } void CReplayScreenshot::Write( KeyValues *pOut ) { pOut->SetInt( "w", m_nWidth ); pOut->SetInt( "h", m_nHeight ); pOut->SetString( "file", m_szBaseFilename ); } const char *CReplayScreenshot::GetSubKeyTitle() const { return m_szBaseFilename; } const char *CReplayScreenshot::GetPath() const { extern IClientReplayContext *g_pClientReplayContext; return Replay_va( "%s%s%c", g_pClientReplayContext->GetBaseDir(), SUBDIR_SCREENSHOTS, CORRECT_PATH_SEPARATOR ); } //----------------------------------------------------------------------------------------