//========= Copyright Valve Corporation, All rights reserved. ============// // //=======================================================================================// #ifndef REPLAY_RECONSTRUCTOR_H #define REPLAY_RECONSTRUCTOR_H #ifdef _WIN32 #pragma once #endif //---------------------------------------------------------------------------------------- class CReplay; //---------------------------------------------------------------------------------------- bool Replay_Reconstruct( CReplay *pReplay, bool bDeleteBlocks = true ); //---------------------------------------------------------------------------------------- #endif // REPLAY_RECONSTRUCTOR_H