//========= Copyright Valve Corporation, All rights reserved. ============// // //=======================================================================================// #ifndef REPLAYDLL_H #define REPLAYDLL_H #ifdef _WIN32 #pragma once #endif //---------------------------------------------------------------------------------------- #include "replay/ireplaysystem.h" #include "replay/ienginereplay.h" #include "replay/iclientreplay.h" #include "replay/iserverreplay.h" #include "replay/ireplaydemoplayer.h" #include "replay/ireplayserver.h" #include "igameevents.h" #include "engine/IEngineTrace.h" #include "engine/idownloadsystem.h" #include "icliententitylist.h" #if !defined( DEDICATED ) #include "cl_replaycontext.h" #include "engine/ivdebugoverlay.h" #endif #include "vgui/ILocalize.h" #include "sv_replaycontext.h" #include "convar.h" //---------------------------------------------------------------------------------------- extern IReplaySystem *g_pReplay; extern IClientReplay *g_pClient; extern IServerReplay *g_pServer; extern IGameEventManager2 *g_pGameEventManager; extern IEngineTrace *g_pEngineTraceClient; extern IReplayDemoPlayer *g_pReplayDemoPlayer; extern IEngineReplay *g_pEngine; extern vgui::ILocalize *g_pVGuiLocalize; #if !defined( DEDICATED ) extern IEngineClientReplay *g_pEngineClient; extern IVDebugOverlay *g_pDebugOverlay; extern IDownloadSystem *g_pDownloadSystem; #endif //---------------------------------------------------------------------------------------- inline IReplayServer *ReplayServer() { return g_pEngine->GetReplayServer(); } inline IServer *ReplayServerAsIServer() { return g_pEngine->GetReplayServerAsIServer(); } //---------------------------------------------------------------------------------------- void Replay_MsgBox( const char *pText ); // Display a message box void Replay_MsgBox( const wchar_t *pText ); const char *Replay_GetBaseDir(); // Returns the replays base dir - eg, "/home/user/<...>/replays/" const char *Replay_GetDownloadURLPath(); const char *Replay_GetDownloadURL(); void Replay_CrackURL( const char *pURL, char *pBaseURLOut, char *pURLPathOut ); #ifndef DEDICATED void Replay_HudMsg( const char *pText, const char *pSound = NULL, bool bUrgent = false ); #endif //---------------------------------------------------------------------------------------- #endif // REPLAYDLL_H