//========= Copyright Valve Corporation, All rights reserved. ============// // //=======================================================================================// #ifndef SV_BASEJOB_H #define SV_BASEJOB_H //---------------------------------------------------------------------------------------- #undef Yield #include "spew.h" #include "vstdlib/jobthread.h" //---------------------------------------------------------------------------------------- class CBaseJob : public CJob, public CBaseSpewer { public: CBaseJob( JobPriority_t priority = JP_NORMAL, ISpewer *pSpewer = g_pDefaultSpewer ); enum Error_t { ERROR_NONE = -1, }; const char *GetErrorStr() const { return m_szError; } protected: void SetError( int nError, const char *pError = NULL ); private: int m_nError; char m_szError[256]; }; //---------------------------------------------------------------------------------------- #endif // SV_BASEJOB_H