//========= Copyright Valve Corporation, All rights reserved. ============// // //=======================================================================================// #include "sv_recordingsessionblockmanager.h" #include "sv_recordingsessionblock.h" #include "sv_replaycontext.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //---------------------------------------------------------------------------------------- CServerRecordingSessionBlockManager::CServerRecordingSessionBlockManager( IReplayContext *pContext ) : CBaseRecordingSessionBlockManager( pContext ) { } CBaseRecordingSessionBlock *CServerRecordingSessionBlockManager::Create() { return new CServerRecordingSessionBlock( m_pContext ); } IReplayContext *CServerRecordingSessionBlockManager::GetReplayContext() const { extern CServerReplayContext *g_pServerReplayContext; return g_pServerReplayContext; } void CServerRecordingSessionBlockManager::PreLoad() { ConMsg( "Loading recording session blocks - this may take a minute...\n" ); } //----------------------------------------------------------------------------------------