//========= Copyright Valve Corporation, All rights reserved. ============// // //=======================================================================================// #include "thinkmanager.h" #include "ithinker.h" #include "replay/ienginereplay.h" #include "replay_dbg.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //---------------------------------------------------------------------------------------- extern IEngineReplay *g_pEngine; //---------------------------------------------------------------------------------------- void CThinkManager::AddThinker( IThinker *pThinker ) { Assert( m_lstManagers.Find( pThinker ) == m_lstManagers.InvalidIndex() ); m_lstManagers.AddToTail( pThinker ); } void CThinkManager::RemoveThinker( IThinker *pThinker ) { int it = m_lstManagers.Find( pThinker ); Assert( it != m_lstManagers.InvalidIndex() ); m_lstManagers.Remove( it ); } void CThinkManager::Think() { FOR_EACH_LL( m_lstManagers, i ) { IThinker *pCurThinker = m_lstManagers[ i ]; if ( !pCurThinker->ShouldThink() ) continue; pCurThinker->Think(); pCurThinker->PostThink(); } } //---------------------------------------------------------------------------------------- static CThinkManager s_ThinkManager; IThinkManager *g_pThinkManager = &s_ThinkManager; //----------------------------------------------------------------------------------------