//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef MODWIZARD_FINISHED_H #define MODWIZARD_FINISHED_H #ifdef _WIN32 #pragma once #endif #include #include #include // --------------------------------------------------------------------------------------------------------------------- // // CreateModWizard sub panel 1. // This panel just tells them about the wizard and what it's going to do, and gives them a chance to cancel. // --------------------------------------------------------------------------------------------------------------------- // namespace vgui { class CModWizardSubPanel_Finished : public WizardSubPanel { public: typedef WizardSubPanel BaseClass; public: CModWizardSubPanel_Finished( Panel *parent, const char *panelName ); void GetReady( const char *pOutputDirName ); virtual WizardSubPanel* GetNextSubPanel(); virtual void OnDisplayAsNext(); virtual void PerformLayout(); virtual bool OnFinishButton(); private: Label *m_pFinishedText; CheckButton *m_pOpenReadme; char m_OutputDirName[MAX_PATH]; // c:\mymod }; } #endif // MODWIZARD_FINISHED_H