//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #ifndef MODWIZARD_TEMPLATEOPTIONS_H #define MODWIZARD_TEMPLATEOPTIONS_H #ifdef _WIN32 #pragma once #endif #include #include #include #include "configs.h" enum numOptions_e { TPOPTION_TEAMS, TPOPTION_CLASSES, TPOPTION_STAMINA, TPOPTION_SPRINTING, TPOPTION_PRONE, TPOPTION_SHOOTSPRINTING, TPOPTION_SHOOTLADDERS, TPOPTION_SHOOTJUMPING, TPOPTIONS_TOTAL, }; // --------------------------------------------------------------------------------------------------------------------- // // CreateModWizard sub panel 2b (only when scratch / template sdk is chosen!) // This panel asks for options // --------------------------------------------------------------------------------------------------------------------- // namespace vgui { class CModWizardSubPanel_TemplateOptions : public WizardSubPanel { public: DECLARE_CLASS_SIMPLE( CModWizardSubPanel_TemplateOptions, vgui::WizardSubPanel ); public: CModWizardSubPanel_TemplateOptions( Panel *parent, const char *panelName ); virtual WizardSubPanel* GetNextSubPanel(); virtual void OnDisplayAsNext(); virtual void PerformLayout(); virtual void OnCommand( const char *command ); virtual bool OnNextButton(); virtual void SetDefaultOptions(); virtual void UpdateOptions(); // Must be called before GetOption is used!!! virtual char *GetOption( int optionType ); public: CheckButton *m_pOptionTeams; CheckButton *m_pOptionClasses; CheckButton *m_pOptionStamina; CheckButton *m_pOptionSprinting; CheckButton *m_pOptionProne; CheckButton *m_pOptionShootSprinting; CheckButton *m_pOptionShootOnLadders; CheckButton *m_pOptionShootJumping; bool m_bOptions[TPOPTIONS_TOTAL]; }; } #endif // MODWIZARD_TEMPLATEOPTIONS_H