//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #include "pch_serverbrowser.h" using namespace vgui; //----------------------------------------------------------------------------- // Purpose: Constructor // Input : *gameList - game list to add specified server to //----------------------------------------------------------------------------- CDialogAddServer::CDialogAddServer(vgui::Panel *parent, IGameList *gameList) : Frame(parent, "DialogAddServer") { SetDeleteSelfOnClose(true); m_pGameList = gameList; SetTitle("#ServerBrowser_AddServersTitle", true); SetSizeable( false ); m_pTabPanel = new PropertySheet(this, "GameTabs"); m_pTabPanel->SetTabWidth(72); m_pDiscoveredGames = new ListPanel( this, "Servers" ); // Add the column headers m_pDiscoveredGames->AddColumnHeader(0, "Password", "#ServerBrowser_Password", 16, ListPanel::COLUMN_FIXEDSIZE | ListPanel::COLUMN_IMAGE); m_pDiscoveredGames->AddColumnHeader(1, "Bots", "#ServerBrowser_Bots", 16, ListPanel::COLUMN_FIXEDSIZE | ListPanel::COLUMN_IMAGE | ListPanel::COLUMN_HIDDEN); m_pDiscoveredGames->AddColumnHeader(2, "Secure", "#ServerBrowser_Secure", 16, ListPanel::COLUMN_FIXEDSIZE | ListPanel::COLUMN_IMAGE); bool bGameSupportsReplay = GameSupportsReplay(); int nReplayWidth = 16; if ( !bGameSupportsReplay ) { nReplayWidth = 0; } m_pDiscoveredGames->AddColumnHeader(3, "Replay", "#ServerBrowser_Replay", nReplayWidth, ListPanel::COLUMN_FIXEDSIZE | ListPanel::COLUMN_IMAGE); m_pDiscoveredGames->AddColumnHeader(4, "Name", "#ServerBrowser_Servers", 20, ListPanel::COLUMN_RESIZEWITHWINDOW | ListPanel::COLUMN_UNHIDABLE); m_pDiscoveredGames->AddColumnHeader(5, "IPAddr", "#ServerBrowser_IPAddress", 60, ListPanel::COLUMN_HIDDEN); m_pDiscoveredGames->AddColumnHeader(6, "GameDesc", "#ServerBrowser_Game", 150); m_pDiscoveredGames->AddColumnHeader(7, "Players", "#ServerBrowser_Players", 60); m_pDiscoveredGames->AddColumnHeader(8, "Map", "#ServerBrowser_Map", 80); m_pDiscoveredGames->AddColumnHeader(9, "Ping", "#ServerBrowser_Latency", 60); m_pDiscoveredGames->SetColumnHeaderTooltip(0, "#ServerBrowser_PasswordColumn_Tooltip"); m_pDiscoveredGames->SetColumnHeaderTooltip(1, "#ServerBrowser_BotColumn_Tooltip"); m_pDiscoveredGames->SetColumnHeaderTooltip(2, "#ServerBrowser_SecureColumn_Tooltip"); if ( bGameSupportsReplay ) { m_pDiscoveredGames->SetColumnHeaderTooltip(3, "#ServerBrowser_ReplayColumn_Tooltip"); } // setup fast sort functions m_pDiscoveredGames->SetSortFunc(0, PasswordCompare); m_pDiscoveredGames->SetSortFunc(1, BotsCompare); m_pDiscoveredGames->SetSortFunc(2, SecureCompare); if ( bGameSupportsReplay ) { m_pDiscoveredGames->SetSortFunc(3, ReplayCompare); } m_pDiscoveredGames->SetSortFunc(4, ServerNameCompare); m_pDiscoveredGames->SetSortFunc(5, IPAddressCompare); m_pDiscoveredGames->SetSortFunc(6, GameCompare); m_pDiscoveredGames->SetSortFunc(7, PlayersCompare); m_pDiscoveredGames->SetSortFunc(8, MapCompare); m_pDiscoveredGames->SetSortFunc(9, PingCompare); m_pDiscoveredGames->SetSortColumn(9); // sort on ping m_pTextEntry = new vgui::TextEntry( this, "ServerNameText" ); m_pTextEntry->AddActionSignalTarget( this ); m_pTestServersButton = new vgui::Button( this, "TestServersButton", "" ); m_pAddServerButton = new vgui::Button( this, "OKButton", "" ); m_pAddSelectedServerButton = new vgui::Button( this, "SelectedOKButton", "", this, "addselected" ); m_pTabPanel->AddPage( m_pDiscoveredGames, "#ServerBrowser_Servers" ); LoadControlSettings("Servers/DialogAddServer.res"); // Setup the buttons. We leave them disabled until there is text in the textbox. m_pAddServerButton->SetEnabled( false ); m_pTestServersButton->SetEnabled( false ); m_pAddSelectedServerButton->SetEnabled( false ); m_pAddSelectedServerButton->SetVisible( false ); m_pTabPanel->SetVisible( false ); m_pTextEntry->RequestFocus(); // Initially, we aren't high enough to show the tab panel. int x, y; m_pTabPanel->GetPos( x, y ); m_OriginalHeight = m_pTabPanel->GetTall() + y + 50; SetTall( y ); } //----------------------------------------------------------------------------- // Purpose: Destructor //----------------------------------------------------------------------------- CDialogAddServer::~CDialogAddServer() { FOR_EACH_VEC( m_Queries, i ) { if ( steamapicontext->SteamMatchmakingServers() ) steamapicontext->SteamMatchmakingServers()->CancelServerQuery( m_Queries[ i ] ); } } //----------------------------------------------------------------------------- // Lets us know when the text entry has changed. //----------------------------------------------------------------------------- void CDialogAddServer::OnTextChanged() { bool bAnyText = (m_pTextEntry->GetTextLength() > 0); m_pAddServerButton->SetEnabled( bAnyText ); m_pTestServersButton->SetEnabled( bAnyText ); } //----------------------------------------------------------------------------- // Purpose: button command handler //----------------------------------------------------------------------------- void CDialogAddServer::OnCommand(const char *command) { if ( Q_stricmp(command, "OK") == 0 ) { OnOK(); } else if ( Q_stricmp( command, "TestServers" ) == 0 ) { SetTall( m_OriginalHeight ); m_pTabPanel->SetVisible( true ); m_pAddSelectedServerButton->SetVisible( true ); TestServers(); } else if ( !Q_stricmp( command, "addselected" ) ) { if ( m_pDiscoveredGames->GetSelectedItemsCount() ) { // get the server int serverID = m_pDiscoveredGames->GetItemUserData( m_pDiscoveredGames->GetSelectedItem(0) ); FinishAddServer( m_Servers[ serverID ] ); m_pDiscoveredGames->RemoveItem( m_pDiscoveredGames->GetSelectedItem(0) ); // as we add to favs remove from the list m_pDiscoveredGames->SetEmptyListText( "" ); } } else { BaseClass::OnCommand(command); } } //----------------------------------------------------------------------------- // Purpose: Handles the OK button being pressed; adds the server to the game list //----------------------------------------------------------------------------- void CDialogAddServer::OnOK() { // try and parse out IP address const char *address = GetControlString("ServerNameText", ""); netadr_t netaddr; netaddr.SetFromString( address, true ); if ( !netaddr.GetPort() && !AllowInvalidIPs() ) { // use the default port since it was not entered netaddr.SetPort( 27015 ); } if ( AllowInvalidIPs() || netaddr.IsValid() ) { gameserveritem_t server; memset(&server, 0, sizeof(server)); server.SetName( address ); // We assume here that the query and connection ports are the same. This is why it's much // better if they click "Servers" and choose a server in there. server.m_NetAdr.Init( netaddr.GetIPHostByteOrder(), netaddr.GetPort(), netaddr.GetPort() ); server.m_nAppID = 0; FinishAddServer( server ); } else { // could not parse the ip address, popup an error MessageBox *dlg = new MessageBox("#ServerBrowser_AddServerErrorTitle", "#ServerBrowser_AddServerError"); dlg->DoModal(); } // mark ourselves to be closed PostMessage(this, new KeyValues("Close")); } //----------------------------------------------------------------------------- // Purpose: Ping a particular IP for server presence //----------------------------------------------------------------------------- void CDialogAddServer::TestServers() { if ( !steamapicontext->SteamMatchmakingServers() ) return; m_pDiscoveredGames->SetEmptyListText( "" ); m_pDiscoveredGames->RemoveAll(); // If they specified a port, then send a query to that port. const char *address = GetControlString("ServerNameText", ""); netadr_t netaddr; netaddr.SetFromString( address, true ); m_Servers.RemoveAll(); CUtlVector vecAdress; if ( netaddr.GetPort() == 0 ) { // No port specified. Go to town on the ports. CUtlVector portsToTry; GetMostCommonQueryPorts( portsToTry ); for ( int i=0; i < portsToTry.Count(); i++ ) { netadr_t newAddr = netaddr; newAddr.SetPort( portsToTry[i] ); vecAdress.AddToTail( newAddr ); } } else { vecAdress.AddToTail( netaddr ); } // Change the text on the tab panel.. m_pTabPanel->RemoveAllPages(); wchar_t wstr[512]; if ( address[0] == 0 ) { Q_wcsncpy( wstr, g_pVGuiLocalize->Find( "#ServerBrowser_ServersRespondingLocal"), sizeof( wstr ) ); } else { wchar_t waddress[512]; Q_UTF8ToUnicode( address, waddress, sizeof( waddress ) ); g_pVGuiLocalize->ConstructString( wstr, sizeof( wstr ), g_pVGuiLocalize->Find( "#ServerBrowser_ServersResponding"), 1, waddress ); } char str[512]; Q_UnicodeToUTF8( wstr, str, sizeof( str ) ); m_pTabPanel->AddPage( m_pDiscoveredGames, str ); m_pTabPanel->InvalidateLayout(); FOR_EACH_VEC( vecAdress, iAddress ) { m_Queries.AddToTail( steamapicontext->SteamMatchmakingServers()->PingServer( vecAdress[ iAddress ].GetIPHostByteOrder(), vecAdress[ iAddress ].GetPort(), this ) ); } } //----------------------------------------------------------------------------- // Purpose: A server answered our ping //----------------------------------------------------------------------------- void CDialogAddServer::ServerResponded( gameserveritem_t &server ) { KeyValues *kv = new KeyValues( "Server" ); kv->SetString( "name", server.GetName() ); kv->SetString( "map", server.m_szMap ); kv->SetString( "GameDir", server.m_szGameDir ); kv->SetString( "GameDesc", server.m_szGameDescription ); kv->SetString( "GameTags", server.m_szGameTags ); kv->SetInt( "password", server.m_bPassword ? 1 : 0); kv->SetInt( "bots", server.m_nBotPlayers ? 2 : 0); kv->SetInt( "Replay", IsReplayServer( server ) ? 5 : 0 ); if ( server.m_bSecure ) { // show the denied icon if banned from secure servers, the secure icon otherwise kv->SetInt("secure", ServerBrowser().IsVACBannedFromGame( server.m_nAppID ) ? 4 : 3); } else { kv->SetInt("secure", 0); } netadr_t reportedIPAddr; reportedIPAddr.SetIP( server.m_NetAdr.GetIP() ); reportedIPAddr.SetPort( server.m_NetAdr.GetConnectionPort() ); kv->SetString("IPAddr", reportedIPAddr.ToString() ); char buf[32]; Q_snprintf(buf, sizeof(buf), "%d / %d", server.m_nPlayers, server.m_nMaxPlayers); kv->SetString("Players", buf); kv->SetInt("Ping", server.m_nPing); // new server, add to list int iServer = m_Servers.AddToTail( server ); int iListID = m_pDiscoveredGames->AddItem(kv, iServer, false, false); if ( m_pDiscoveredGames->GetItemCount() == 1 ) { m_pDiscoveredGames->AddSelectedItem( iListID ); } kv->deleteThis(); m_pDiscoveredGames->InvalidateLayout(); } void CDialogAddServer::ServerFailedToRespond() { m_pDiscoveredGames->SetEmptyListText( "#ServerBrowser_ServerNotResponding" ); } void CDialogAddServer::ApplySchemeSettings( IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme ); ImageList *imageList = new ImageList(false); imageList->AddImage(scheme()->GetImage("servers/icon_password", false)); imageList->AddImage(scheme()->GetImage("servers/icon_bots", false)); imageList->AddImage(scheme()->GetImage("servers/icon_robotron", false)); imageList->AddImage(scheme()->GetImage("servers/icon_secure_deny", false)); imageList->AddImage(scheme()->GetImage("servers/icon_replay", false)); int passwordColumnImage = imageList->AddImage(scheme()->GetImage("servers/icon_password_column", false)); int botColumnImage = imageList->AddImage(scheme()->GetImage("servers/icon_bots_column", false)); int secureColumnImage = imageList->AddImage(scheme()->GetImage("servers/icon_robotron_column", false)); int replayColumnImage = imageList->AddImage(scheme()->GetImage("servers/icon_replay_column", false)); m_pDiscoveredGames->SetImageList(imageList, true); vgui::HFont hFont = pScheme->GetFont( "ListSmall", IsProportional() ); if ( !hFont ) hFont = pScheme->GetFont( "DefaultSmall", IsProportional() ); m_pDiscoveredGames->SetFont( hFont ); m_pDiscoveredGames->SetColumnHeaderImage(0, passwordColumnImage); m_pDiscoveredGames->SetColumnHeaderImage(1, botColumnImage); m_pDiscoveredGames->SetColumnHeaderImage(2, secureColumnImage); m_pDiscoveredGames->SetColumnHeaderImage(3, replayColumnImage); } //----------------------------------------------------------------------------- // Purpose: A server on the listed IP responded //----------------------------------------------------------------------------- void CDialogAddServer::OnItemSelected() { int nSelectedItem = m_pDiscoveredGames->GetSelectedItem(0); if( nSelectedItem != -1 ) { m_pAddSelectedServerButton->SetEnabled( true ); } else { m_pAddSelectedServerButton->SetEnabled( false ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDialogAddServer::FinishAddServer( gameserveritem_t &pServer ) { ServerBrowserDialog().AddServerToFavorites( pServer ); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDialogAddBlacklistedServer::FinishAddServer( gameserveritem_t &pServer ) { ServerBrowserDialog().AddServerToBlacklist( pServer ); ServerBrowserDialog().BlacklistsChanged(); } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CDialogAddBlacklistedServer::ApplySchemeSettings( vgui::IScheme *pScheme ) { BaseClass::ApplySchemeSettings( pScheme ); m_pAddServerButton->SetText( "#ServerBrowser_AddAddressToBlacklist" ); m_pAddSelectedServerButton->SetText( "#ServerBrowser_AddSelectedToBlacklist" ); }