//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #include "pch_serverbrowser.h" using namespace vgui; //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CDialogServerPassword::CDialogServerPassword(vgui::Panel *parent) : Frame(parent, "DialogServerPassword") { m_iServerID = -1; SetSize(320, 240); SetDeleteSelfOnClose(true); SetSizeable(false); m_pInfoLabel = new Label(this, "InfoLabel", "#ServerBrowser_ServerRequiresPassword"); m_pGameLabel = new Label(this, "GameLabel", ""); m_pPasswordEntry = new TextEntry(this, "PasswordEntry"); m_pConnectButton = new Button(this, "ConnectButton", "#ServerBrowser_Connect"); m_pPasswordEntry->SetTextHidden(true); LoadControlSettings("Servers/DialogServerPassword.res"); SetTitle("#ServerBrowser_ServerRequiresPasswordTitle", true); // set our initial position in the middle of the workspace MoveToCenterOfScreen(); } //----------------------------------------------------------------------------- // Purpose: Destructor //----------------------------------------------------------------------------- CDialogServerPassword::~CDialogServerPassword() { } //----------------------------------------------------------------------------- // Purpose: initializes the dialog and brings it to the foreground //----------------------------------------------------------------------------- void CDialogServerPassword::Activate(const char *serverName, unsigned int serverID) { m_pGameLabel->SetText(serverName); m_iServerID = serverID; m_pConnectButton->SetAsDefaultButton(true); m_pPasswordEntry->RequestFocus(); BaseClass::Activate(); } //----------------------------------------------------------------------------- // Purpose: // Input : *command - //----------------------------------------------------------------------------- void CDialogServerPassword::OnCommand(const char *command) { bool bClose = false; if (!Q_stricmp(command, "Connect")) { KeyValues *msg = new KeyValues("JoinServerWithPassword"); char buf[64]; m_pPasswordEntry->GetText(buf, sizeof(buf)-1); msg->SetString("password", buf); msg->SetInt("serverID", m_iServerID); PostActionSignal(msg); bClose = true; } else if (!Q_stricmp(command, "Close")) { bClose = true; } else { BaseClass::OnCommand(command); } if (bClose) { PostMessage(this, new KeyValues("Close")); } }