//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //============================================================================= #include "pch_serverbrowser.h" using namespace vgui; //----------------------------------------------------------------------------- // Purpose: Constructor //----------------------------------------------------------------------------- CServerContextMenu::CServerContextMenu(Panel *parent) : Menu(parent, "ServerContextMenu") { } //----------------------------------------------------------------------------- // Purpose: Destructor //----------------------------------------------------------------------------- CServerContextMenu::~CServerContextMenu() { } //----------------------------------------------------------------------------- // Purpose: Activates the menu //----------------------------------------------------------------------------- void CServerContextMenu::ShowMenu( Panel *target, unsigned int serverID, bool showConnect, bool showViewGameInfo, bool showRefresh, bool showAddToFavorites ) { if (showConnect) { AddMenuItem("ConnectToServer", "#ServerBrowser_ConnectToServer", new KeyValues("ConnectToServer", "serverID", serverID), target); } if (showViewGameInfo) { AddMenuItem("ViewGameInfo", "#ServerBrowser_ViewServerInfo", new KeyValues("ViewGameInfo", "serverID", serverID), target); } if (showRefresh) { AddMenuItem("RefreshServer", "#ServerBrowser_RefreshServer", new KeyValues("RefreshServer", "serverID", serverID), target); } if (showAddToFavorites) { AddMenuItem("AddToFavorites", "#ServerBrowser_AddServerToFavorites", new KeyValues("AddToFavorites", "serverID", serverID), target); AddMenuItem("AddToBlacklist", "#ServerBrowser_AddServerToBlacklist", new KeyValues("AddToBlacklist", "serverID", serverID), target); } int x, y, gx, gy; input()->GetCursorPos(x, y); ipanel()->GetPos(surface()->GetEmbeddedPanel(), gx, gy); SetPos(x - gx, y - gy); SetVisible(true); }