//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // $NoKeywords: $ //=============================================================================// #ifndef SND_WAVE_SOURCE_H #define SND_WAVE_SOURCE_H #ifdef _WIN32 #pragma once #endif #include "soundsystem/snd_audio_source.h" #include "sentence.h" class IterateRIFF; class CAudioSourceWave : public CAudioSource { public: CAudioSourceWave( void ); ~CAudioSourceWave( void ); void Setup( const char *pFormat, int formatSize, IterateRIFF &walk ); virtual int SampleRate( void ) { return m_rate; } inline int SampleSize( void ) { return m_sampleSize; } virtual float TrueSampleSize( void ); void *GetHeader( void ); // Legacy virtual void ParseChunk( IterateRIFF &walk, int chunkName ); virtual void ParseSentence( IterateRIFF &walk ); void ConvertSamples( char *pData, int sampleCount ); bool IsLooped( void ) { return (m_loopStart >= 0) ? true : false; } bool IsStreaming( void ) { return false; } int ConvertLoopedPosition( int samplePosition ); int SampleCount( void ); virtual float GetRunningLength( void ) { if ( m_rate > 0.0 ) { return (float)SampleCount() / m_rate; } return 0.0f; } CSentence *GetSentence( void ); protected: // returns the loop start from a cue chunk int ParseCueChunk( IterateRIFF &walk ); void Init( const char *pHeaderBuffer, int headerSize ); int m_bits; int m_rate; int m_channels; int m_format; int m_sampleSize; int m_loopStart; int m_sampleCount; private: char *m_pHeader; CSentence m_Sentence; }; #endif // SND_WAVE_SOURCE_H