//----------------------------------------------------------------------------- // SOUNDSYSTEM.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR ".." $Macro OUTBINDIR "$SRCDIR\..\game\bin" $Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" $Configuration { $Compiler { $PreprocessorDefinitions "$BASE;SOUNDSYSTEM_EXPORTS" } $Linker { $AdditionalDependencies "$BASE winmm.lib" } } $Project "Soundsystem" { $Folder "Source Files" { $File "$SRCDIR\public\sentence.cpp" $File "snd_audio_source.cpp" $File "snd_dev_wave.cpp" $File "snd_io.cpp" $File "snd_wave_mixer.cpp" $File "snd_wave_mixer_adpcm.cpp" $File "snd_wave_source.cpp" $File "soundsystem.cpp" } $Folder "Header Files" { $File "snd_dev_wave.h" $File "snd_wave_mixer.h" $File "snd_wave_mixer_adpcm.h" $File "snd_wave_mixer_private.h" $File "snd_wave_source.h" $File "soundsystem.h" } $Folder "Interface" { $File "$SRCDIR\public\soundsystem\isoundsystem.h" $File "$SRCDIR\public\soundsystem\snd_audio_source.h" $File "$SRCDIR\public\soundsystem\snd_device.h" } $Folder "Link Libraries" { $Lib mathlib $Lib tier2 $File "$SRCDIR\dx9sdk\lib\dsound.lib" $File "$SRCDIR\dx9sdk\lib\dxguid.lib" $File "$SRCDIR\lib\common\mss32.lib" } }