//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: return the cpu usage as a float value // // On win32 this is 0.0 to 1.0 indicating the amount of CPU time used // On posix its the load avg from the last minute // // On win32 you need to call this once in a while. Every few seconds. // First call returns zero //=============================================================================// #include "pch_tier0.h" #include "tier0/platform.h" #ifdef WIN32 #include #define SystemBasicInformation 0 #define SystemPerformanceInformation 2 #define SystemTimeInformation 3 #define Li2Double(x) ((double)((x).HighPart) * 4.294967296E9 + (double)((x).LowPart)) typedef struct { DWORD dwUnknown1; ULONG uKeMaximumIncrement; ULONG uPageSize; ULONG uMmNumberOfPhysicalPages; ULONG uMmLowestPhysicalPage; ULONG uMmHighestPhysicalPage; ULONG uAllocationGranularity; PVOID pLowestUserAddress; PVOID pMmHighestUserAddress; ULONG uKeActiveProcessors; BYTE bKeNumberProcessors; BYTE bUnknown2; WORD wUnknown3; } SYSTEM_BASIC_INFORMATION; typedef struct { LARGE_INTEGER liIdleTime; DWORD dwSpare[80]; } SYSTEM_PERFORMANCE_INFORMATION; typedef struct { LARGE_INTEGER liKeBootTime; LARGE_INTEGER liKeSystemTime; LARGE_INTEGER liExpTimeZoneBias; ULONG uCurrentTimeZoneId; DWORD dwReserved; } SYSTEM_TIME_INFORMATION; typedef LONG (WINAPI *PROCNTQSI)(UINT,PVOID,ULONG,PULONG); static PROCNTQSI NtQuerySystemInformation; float GetCPUUsage() { SYSTEM_PERFORMANCE_INFORMATION SysPerfInfo; SYSTEM_TIME_INFORMATION SysTimeInfo; SYSTEM_BASIC_INFORMATION SysBaseInfo; double dbIdleTime; double dbSystemTime; LONG status; static LARGE_INTEGER liOldIdleTime = {0,0}; static LARGE_INTEGER liOldSystemTime = {0,0}; if ( !NtQuerySystemInformation) { NtQuerySystemInformation = (PROCNTQSI)GetProcAddress( GetModuleHandle("ntdll"), "NtQuerySystemInformation" ); if ( !NtQuerySystemInformation ) return(0); } // get number of processors in the system status = NtQuerySystemInformation( SystemBasicInformation,&SysBaseInfo,sizeof(SysBaseInfo),NULL ); if ( status != NO_ERROR ) return(0); // get new system time status = NtQuerySystemInformation( SystemTimeInformation,&SysTimeInfo,sizeof(SysTimeInfo),0 ); if ( status!=NO_ERROR ) return(0); // get new CPU's idle time status = NtQuerySystemInformation( SystemPerformanceInformation,&SysPerfInfo,sizeof(SysPerfInfo),NULL ); if ( status != NO_ERROR ) return(0); // if it's a first call - skip it if ( liOldIdleTime.QuadPart != 0 ) { // CurrentValue = NewValue - OldValue dbIdleTime = Li2Double(SysPerfInfo.liIdleTime) - Li2Double(liOldIdleTime); dbSystemTime = Li2Double(SysTimeInfo.liKeSystemTime) - Li2Double(liOldSystemTime); // CurrentCpuIdle = IdleTime / SystemTime dbIdleTime = dbIdleTime / dbSystemTime / (double)SysBaseInfo.bKeNumberProcessors; // CurrentCpuUsage% = 100 - (CurrentCpuIdle * 100) / NumberOfProcessors // dbIdleTime = 100.0 - dbIdleTime * 100.0 / (double)SysBaseInfo.bKeNumberProcessors + 0.5; } else { dbIdleTime = 1.0f; } // store new CPU's idle and system time liOldIdleTime = SysPerfInfo.liIdleTime; liOldSystemTime = SysTimeInfo.liKeSystemTime; return (float)(1.0f - dbIdleTime); } #endif // WIN32 #ifdef POSIX #include float GetCPUUsage() { double loadavg[3]; getloadavg( loadavg, 3 ); return loadavg[0]; } #endif //POSIX