//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Memory allocation! // // $NoKeywords: $ //=============================================================================// #include "pch_tier0.h" #include "tier0/mem.h" #include #include "tier0/dbg.h" #include "tier0/minidump.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" #ifndef STEAM #define PvRealloc realloc #define PvAlloc malloc #define PvExpand _expand #endif enum { MAX_STACK_DEPTH = 32 }; static uint8 *s_pBuf = NULL; static int s_pBufStackDepth[MAX_STACK_DEPTH]; static int s_nBufDepth = -1; static int s_nBufCurSize = 0; static int s_nBufAllocSize = 0; static bool s_oomerror_called = false; void MemAllocOOMError( size_t nSize ) { if ( !s_oomerror_called ) { s_oomerror_called = true; MinidumpUserStreamInfoAppend( "MemAllocOOMError: %u bytes\n", (uint)nSize ); //$ TODO: Need a good error message here. // A basic advice to try lowering texture settings is just most-likely to help users who are exhausting address // space, but not necessarily the cause. Ideally the engine wouldn't let you get here because of too-high settings. Error( "Out of memory or address space. Texture quality setting may be too high.\n" ); } } //----------------------------------------------------------------------------- // Other DLL-exported methods for particular kinds of memory //----------------------------------------------------------------------------- void *MemAllocScratch( int nMemSize ) { // Minimally allocate 1M scratch if (s_nBufAllocSize < s_nBufCurSize + nMemSize) { s_nBufAllocSize = s_nBufCurSize + nMemSize; if (s_nBufAllocSize < 1024 * 1024) { s_nBufAllocSize = 1024 * 1024; } if (s_pBuf) { s_pBuf = (uint8*)PvRealloc( s_pBuf, s_nBufAllocSize ); Assert( s_pBuf ); } else { s_pBuf = (uint8*)PvAlloc( s_nBufAllocSize ); } } int nBase = s_nBufCurSize; s_nBufCurSize += nMemSize; ++s_nBufDepth; Assert( s_nBufDepth < MAX_STACK_DEPTH ); s_pBufStackDepth[s_nBufDepth] = nMemSize; return &s_pBuf[nBase]; } void MemFreeScratch() { Assert( s_nBufDepth >= 0 ); s_nBufCurSize -= s_pBufStackDepth[s_nBufDepth]; --s_nBufDepth; } #ifdef POSIX void ZeroMemory( void *mem, size_t length ) { memset( mem, 0x0, length ); } #endif