//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Attaches a console for I/O to a Win32 GUI application in a // reasonably smart fashion // //============================================================================= #include "pch_tier0.h" #if defined( _WIN32 ) #include #include #include #include #endif // defined( _WIN32 ) //----------------------------------------------------------------------------- // // Attach a console to a Win32 GUI process and setup stdin, stdout & stderr // along with the std::iostream (cout, cin, cerr) equivalents to read and // write to and from that console // // 1. Ensure the handle associated with stdio is FILE_TYPE_UNKNOWN // if it's anything else just return false. This supports cygwin // style command shells like rxvt which setup pipes to processes // they spawn // // 2. See if the Win32 function call AttachConsole exists in kernel32 // It's a Windows 2000 and above call. If it does, call it and see // if it succeeds in attaching to the console of the parent process. // If that succeeds, return false (for no new console allocated). // This supports someone typing the command from a normal windows // command window and having the output go to the parent window. // It's a little funny because a GUI app detaches so the command // prompt gets intermingled with output from this process // // 3. If thigns get to here call AllocConsole which will pop open // a new window and allow output to go to that window. The // window will disappear when the process exists so if it's used // for something like a help message then do something like getchar() // from stdin to wait for a keypress. if AllocConsole is called // true is returned. // // Return: true if AllocConsole() was used to pop open a new windows console // //----------------------------------------------------------------------------- bool SetupWin32ConsoleIO() { #if defined( _WIN32 ) // Only useful on Windows platforms bool newConsole( false ); if ( GetFileType( GetStdHandle( STD_OUTPUT_HANDLE ) ) == FILE_TYPE_UNKNOWN ) { HINSTANCE hInst = ::LoadLibrary( "kernel32.dll" ); typedef BOOL ( WINAPI * pAttachConsole_t )( DWORD ); pAttachConsole_t pAttachConsole( ( BOOL ( _stdcall * )( DWORD ) )GetProcAddress( hInst, "AttachConsole" ) ); if ( !( pAttachConsole && (*pAttachConsole)( ( DWORD ) - 1 ) ) ) { newConsole = true; AllocConsole(); } *stdout = *_fdopen( _open_osfhandle( reinterpret_cast< intptr_t >( GetStdHandle( STD_OUTPUT_HANDLE ) ), _O_TEXT ), "w" ); setvbuf( stdout, NULL, _IONBF, 0 ); *stdin = *_fdopen( _open_osfhandle( reinterpret_cast< intptr_t >( GetStdHandle( STD_INPUT_HANDLE ) ), _O_TEXT ), "r" ); setvbuf( stdin, NULL, _IONBF, 0 ); *stderr = *_fdopen( _open_osfhandle( reinterpret_cast< intptr_t >( GetStdHandle( STD_ERROR_HANDLE ) ), _O_TEXT ), "w" ); setvbuf( stdout, NULL, _IONBF, 0 ); std::ios_base::sync_with_stdio(); } return newConsole; #else // defined( _WIN32 ) return false; #endif // defined( _WIN32 ) }