//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //============================================================================= #include #include "characterset.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" //----------------------------------------------------------------------------- // Purpose: builds a simple lookup table of a group of important characters // Input : *pParseGroup - pointer to the buffer for the group // *pGroupString - null terminated list of characters to flag //----------------------------------------------------------------------------- void CharacterSetBuild( characterset_t *pSetBuffer, const char *pszSetString ) { int i = 0; // Test our pointers if ( !pSetBuffer || !pszSetString ) return; memset( pSetBuffer->set, 0, sizeof(pSetBuffer->set) ); while ( pszSetString[i] ) { pSetBuffer->set[ (unsigned)pszSetString[i] ] = 1; i++; } }