//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: A set of utilities to render standard shapes // //===========================================================================// #include "tier2/meshutils.h" //----------------------------------------------------------------------------- // Helper methods to create various standard index buffer types //----------------------------------------------------------------------------- void GenerateSequentialIndexBuffer( unsigned short* pIndices, int nIndexCount, int nFirstVertex ) { if ( !pIndices ) return; // Format the sequential buffer for ( int i = 0; i < nIndexCount; ++i ) { pIndices[i] = (unsigned short)( i + nFirstVertex ); } } void GenerateQuadIndexBuffer( unsigned short* pIndices, int nIndexCount, int nFirstVertex ) { if ( !pIndices ) return; // Format the quad buffer int i; int numQuads = nIndexCount / 6; int baseVertex = nFirstVertex; for ( i = 0; i < numQuads; ++i) { // Triangle 1 pIndices[0] = (unsigned short)( baseVertex ); pIndices[1] = (unsigned short)( baseVertex + 1 ); pIndices[2] = (unsigned short)( baseVertex + 2 ); // Triangle 2 pIndices[3] = (unsigned short)( baseVertex ); pIndices[4] = (unsigned short)( baseVertex + 2 ); pIndices[5] = (unsigned short)( baseVertex + 3 ); baseVertex += 4; pIndices += 6; } } void GeneratePolygonIndexBuffer( unsigned short* pIndices, int nIndexCount, int nFirstVertex ) { if ( !pIndices ) return; int i; int numPolygons = nIndexCount / 3; for ( i = 0; i < numPolygons; ++i) { // Triangle 1 pIndices[0] = (unsigned short)( nFirstVertex ); pIndices[1] = (unsigned short)( nFirstVertex + i + 1 ); pIndices[2] = (unsigned short)( nFirstVertex + i + 2 ); pIndices += 3; } } void GenerateLineStripIndexBuffer( unsigned short* pIndices, int nIndexCount, int nFirstVertex ) { if ( !pIndices ) return; int i; int numLines = nIndexCount / 2; for ( i = 0; i < numLines; ++i) { pIndices[0] = (unsigned short)( nFirstVertex + i ); pIndices[1] = (unsigned short)( nFirstVertex + i + 1 ); pIndices += 2; } } void GenerateLineLoopIndexBuffer( unsigned short* pIndices, int nIndexCount, int nFirstVertex ) { if ( !pIndices ) { return; } int i; int numLines = nIndexCount / 2; pIndices[0] = (unsigned short)( nFirstVertex + numLines - 1 ); pIndices[1] = (unsigned short)( nFirstVertex ); pIndices += 2; for ( i = 1; i < numLines; ++i) { pIndices[0] = (unsigned short)( nFirstVertex + i - 1 ); pIndices[1] = (unsigned short)( nFirstVertex + i ); pIndices += 2; } }