//----------------------------------------------------------------------------- // TIER2.VPC // // Project Script //----------------------------------------------------------------------------- $macro SRCDIR ".." $include "$SRCDIR\vpc_scripts\source_lib_base.vpc" $Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;$SRCDIR\public\tier2" } } $Project "tier2" { $Folder "Source Files" { $File "beamsegdraw.cpp" $File "defaultfilesystem.cpp" $File "dmconnect.cpp" $file "fileutils.cpp" $File "keybindings.cpp" $File "$SRCDIR\public\map_utils.cpp" $File "$SRCDIR\public\materialsystem\MaterialSystemUtil.cpp" $File "camerautils.cpp" $File "meshutils.cpp" $File "p4helpers.cpp" $File "renderutils.cpp" $File "riff.cpp" $File "soundutils.cpp" $File "tier2.cpp" $File "util_init.cpp" $File "utlstreambuffer.cpp" $File "vconfig.cpp" $File "keyvaluesmacros.cpp" } $Folder "Public Header Files" { $File "$SRCDIR\public\tier2\beamsegdraw.h" $File "$SRCDIR\public\tier2\fileutils.h" $File "$SRCDIR\public\tier2\camerautils.h" $File "$SRCDIR\public\tier2\meshutils.h" $File "$SRCDIR\public\tier2\keybindings.h" $File "$SRCDIR\public\tier2\renderutils.h" $File "$SRCDIR\public\tier2\riff.h" $File "$SRCDIR\public\tier2\soundutils.h" $File "$SRCDIR\public\tier2\tier2.h" $File "$SRCDIR\public\tier2\utlstreambuffer.h" $File "$SRCDIR\public\tier2\vconfig.h" $File "$SRCDIR\public\tier2\keyvaluesmacros.h" } }