//========= Copyright Valve Corporation, All rights reserved. ============// // TOGL CODE LICENSE // // Copyright 2011-2014 Valve Corporation // All Rights Reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // cglmbuffer.cpp // //=============================================================================== #include "togl/rendermechanism.h" // memdbgon -must- be the last include file in a .cpp file. #include "tier0/memdbgon.h" // 7LS TODO : took out cmdline here bool g_bUsePseudoBufs = false; //( Plat_GetCommandLineA() ) ? ( strstr( Plat_GetCommandLineA(), "-gl_enable_pseudobufs" ) != NULL ) : false; #ifdef OSX // Significant perf degradation on some OSX parts if static buffers not disabled bool g_bDisableStaticBuffer = true; #else bool g_bDisableStaticBuffer = false; //( Plat_GetCommandLineA() ) ? ( strstr( Plat_GetCommandLineA(), "-gl_disable_static_buffer" ) != NULL ) : false; #endif // http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt // http://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt // gl_bufmode: zero means we mark all vertex/index buffers static // non zero means buffers are initially marked static.. // ->but can shift to dynamic upon first 'discard' (orphaning) // #define REPORT_LOCK_TIME 0 ConVar gl_bufmode( "gl_bufmode", "1" ); char ALIGN16 CGLMBuffer::m_StaticBuffers[ GL_MAX_STATIC_BUFFERS ][ GL_STATIC_BUFFER_SIZE ] ALIGN16_POST; bool CGLMBuffer::m_bStaticBufferUsed[ GL_MAX_STATIC_BUFFERS ]; extern bool g_bNullD3DDevice; //===========================================================================// static uint gMaxPersistentOffset[kGLMNumBufferTypes] = { 0, 0, 0, 0 }; CON_COMMAND( gl_persistent_buffer_max_offset, "" ) { ConMsg( "OpenGL Persistent buffer max offset :\n" ); ConMsg( " Vertex buffer : %d bytes (%f MB) \n", gMaxPersistentOffset[kGLMVertexBuffer], gMaxPersistentOffset[kGLMVertexBuffer] / (1024.0f*1024.0f) ); ConMsg( " Index buffer : %d bytes (%f MB) \n", gMaxPersistentOffset[kGLMIndexBuffer], gMaxPersistentOffset[kGLMIndexBuffer] / (1024.0f*1024.0f) ); ConMsg( " Uniform buffer : %d bytes (%f MB) \n", gMaxPersistentOffset[kGLMUniformBuffer], gMaxPersistentOffset[kGLMUniformBuffer] / (1024.0f*1024.0f) ); ConMsg( " Pixel buffer : %d bytes (%f MB) \n", gMaxPersistentOffset[kGLMPixelBuffer], gMaxPersistentOffset[kGLMPixelBuffer] / (1024.0f*1024.0f) ); } CPersistentBuffer::CPersistentBuffer() : m_nSize( 0 ) , m_nHandle( 0 ) , m_pImmutablePersistentBuf( NULL ) , m_nOffset( 0 ) #ifdef HAVE_GL_ARB_SYNC , m_nSyncObj( 0 ) #endif {} CPersistentBuffer::~CPersistentBuffer() { Deinit(); } void CPersistentBuffer::Init( EGLMBufferType type,uint nSize ) { Assert( gGL->m_bHave_GL_ARB_buffer_storage ); Assert( gGL->m_bHave_GL_ARB_map_buffer_range ); m_nSize = nSize; m_nOffset = 0; m_type = type; switch ( type ) { case kGLMVertexBuffer: m_buffGLTarget = GL_ARRAY_BUFFER_ARB; break; case kGLMIndexBuffer: m_buffGLTarget = GL_ELEMENT_ARRAY_BUFFER_ARB; break; default: Assert( nSize == 0 ); } if ( m_nSize > 0 ) { gGL->glGenBuffersARB( 1, &m_nHandle ); gGL->glBindBufferARB( m_buffGLTarget, m_nHandle ); // Create persistent immutable buffer that we will permanently map. This buffer can be written from any thread (not just // the renderthread) gGL->glBufferStorage( m_buffGLTarget, m_nSize, (const GLvoid *)NULL, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT ); // V_GL_REQ: GL_ARB_buffer_storage, GL_ARB_map_buffer_range, GL_VERSION_4_4 // Map the buffer for all of eternity. Pointer can be used from multiple threads. m_pImmutablePersistentBuf = gGL->glMapBufferRange( m_buffGLTarget, 0, m_nSize, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT ); // V_GL_REQ: GL_ARB_map_buffer_range, GL_ARB_buffer_storage, GL_VERSION_4_4 Assert( m_pImmutablePersistentBuf != NULL ); } } void CPersistentBuffer::Deinit() { if ( !m_pImmutablePersistentBuf ) { return; } BlockUntilNotBusy(); gGL->glBindBufferARB( m_buffGLTarget, m_nHandle ); gGL->glUnmapBuffer( m_buffGLTarget ); gGL->glBindBufferARB( m_buffGLTarget, 0 ); gGL->glDeleteBuffersARB( 1, &m_nHandle ); m_nSize = 0; m_nHandle = 0; m_nOffset = 0; m_pImmutablePersistentBuf = NULL; } void CPersistentBuffer::InsertFence() { #ifdef HAVE_GL_ARB_SYNC if (m_nSyncObj) { gGL->glDeleteSync( m_nSyncObj ); } m_nSyncObj = gGL->glFenceSync( GL_SYNC_GPU_COMMANDS_COMPLETE, 0 ); #endif } void CPersistentBuffer::BlockUntilNotBusy() { #ifdef HAVE_GL_ARB_SYNC if (m_nSyncObj) { gGL->glClientWaitSync( m_nSyncObj, GL_SYNC_FLUSH_COMMANDS_BIT, 3000000000000ULL ); gGL->glDeleteSync( m_nSyncObj ); m_nSyncObj = 0; } #endif m_nOffset = 0; } void CPersistentBuffer::Append( uint nSize ) { m_nOffset += nSize; Assert( m_nOffset <= m_nSize ); gMaxPersistentOffset[m_type] = Max( m_nOffset, gMaxPersistentOffset[m_type] ); } //===========================================================================// #if GL_ENABLE_INDEX_VERIFICATION CGLMBufferSpanManager::CGLMBufferSpanManager() : m_pCtx( NULL ), m_nBufType( kGLMVertexBuffer ), m_nBufSize( 0 ), m_bDynamic( false ), m_nSpanEndMax( -1 ), m_nNumAllocatedBufs( 0 ), m_nTotalBytesAllocated( 0 ) { } CGLMBufferSpanManager::~CGLMBufferSpanManager() { Deinit(); } void CGLMBufferSpanManager::Init( GLMContext *pContext, EGLMBufferType nBufType, uint nInitialCapacity, uint nBufSize, bool bDynamic ) { Assert( ( nBufType == kGLMIndexBuffer ) || ( nBufType == kGLMVertexBuffer ) ); m_pCtx = pContext; m_nBufType = nBufType; m_nBufSize = nBufSize; m_bDynamic = bDynamic; m_ActiveSpans.EnsureCapacity( nInitialCapacity ); m_DeletedSpans.EnsureCapacity( nInitialCapacity ); m_nSpanEndMax = -1; m_nNumAllocatedBufs = 0; m_nTotalBytesAllocated = 0; } bool CGLMBufferSpanManager::AllocDynamicBuf( uint nSize, GLDynamicBuf_t &buf ) { buf.m_nGLType = GetGLBufType(); buf.m_nActualBufSize = nSize; buf.m_nHandle = 0; buf.m_nSize = nSize; m_nNumAllocatedBufs++; m_nTotalBytesAllocated += buf.m_nActualBufSize; return true; } void CGLMBufferSpanManager::ReleaseDynamicBuf( GLDynamicBuf_t &buf ) { Assert( m_nNumAllocatedBufs > 0 ); m_nNumAllocatedBufs--; Assert( m_nTotalBytesAllocated >= (int)buf.m_nActualBufSize ); m_nTotalBytesAllocated -= buf.m_nActualBufSize; } void CGLMBufferSpanManager::Deinit() { if ( !m_pCtx ) return; for ( int i = 0; i < m_ActiveSpans.Count(); i++ ) { if ( m_ActiveSpans[i].m_bOriginalAlloc ) ReleaseDynamicBuf( m_ActiveSpans[i].m_buf ); } m_ActiveSpans.SetCountNonDestructively( 0 ); for ( int i = 0; i < m_DeletedSpans.Count(); i++ ) ReleaseDynamicBuf( m_DeletedSpans[i].m_buf ); m_DeletedSpans.SetCountNonDestructively( 0 ); m_pCtx->BindGLBufferToCtx( GetGLBufType(), NULL, true ); m_nSpanEndMax = -1; m_pCtx = NULL; Assert( !m_nNumAllocatedBufs ); Assert( !m_nTotalBytesAllocated ); } void CGLMBufferSpanManager::DiscardAllSpans() { for ( int i = 0; i < m_ActiveSpans.Count(); i++ ) { if ( m_ActiveSpans[i].m_bOriginalAlloc ) ReleaseDynamicBuf( m_ActiveSpans[i].m_buf ); } m_ActiveSpans.SetCountNonDestructively( 0 ); for ( int i = 0; i < m_DeletedSpans.Count(); i++ ) ReleaseDynamicBuf( m_DeletedSpans[i].m_buf ); m_DeletedSpans.SetCountNonDestructively( 0 ); m_nSpanEndMax = -1; Assert( !m_nNumAllocatedBufs ); Assert( !m_nTotalBytesAllocated ); } // TODO: Add logic to detect incorrect usage of bNoOverwrite. CGLMBufferSpanManager::ActiveSpan_t *CGLMBufferSpanManager::AddSpan( uint nOffset, uint nMaxSize, uint nActualSize, bool bDiscard, bool bNoOverwrite ) { (void)bDiscard; (void)bNoOverwrite; const uint nStart = nOffset; const uint nSize = nActualSize; const uint nEnd = nStart + nSize; GLDynamicBuf_t newDynamicBuf; if ( !AllocDynamicBuf( nSize, newDynamicBuf ) ) { DXABSTRACT_BREAK_ON_ERROR(); return NULL; } if ( (int)nStart < m_nSpanEndMax ) { // Lock region potentially overlaps another previously locked region (since the last discard) - this is a very rarely (if ever) taken path in Source1 games. int i = 0; while ( i < m_ActiveSpans.Count() ) { ActiveSpan_t &existingSpan = m_ActiveSpans[i]; if ( ( nEnd <= existingSpan.m_nStart ) || ( nStart >= existingSpan.m_nEnd ) ) { i++; continue; } Warning( "GL performance warning: AddSpan() at offset %u max size %u actual size %u, on a %s %s buffer of total size %u, overwrites an existing active lock span at offset %u size %u!\n", nOffset, nMaxSize, nActualSize, m_bDynamic ? "dynamic" : "static", ( m_nBufType == kGLMVertexBuffer ) ? "vertex" : "index", m_nBufSize, existingSpan.m_nStart, existingSpan.m_nEnd - existingSpan.m_nStart ); if ( ( nStart <= existingSpan.m_nStart ) && ( nEnd >= existingSpan.m_nEnd ) ) { if ( existingSpan.m_bOriginalAlloc ) { // New span totally covers existing span // Can't immediately delete the span's buffer because it could be referred to by another (child) span. m_DeletedSpans.AddToTail( existingSpan ); } // Delete span m_ActiveSpans[i] = m_ActiveSpans[ m_ActiveSpans.Count() - 1 ]; m_ActiveSpans.SetCountNonDestructively( m_ActiveSpans.Count() - 1 ); continue; } // New span does NOT fully cover the existing span (partial overlap) if ( nStart < existingSpan.m_nStart ) { // New span starts before existing span, but ends somewhere inside, so shrink it (start moves "right") existingSpan.m_nStart = nEnd; } else if ( nEnd > existingSpan.m_nEnd ) { // New span ends after existing span, but starts somewhere inside (end moves "left") existingSpan.m_nEnd = nStart; } else //if ( ( nStart >= existingSpan.m_nStart ) && ( nEnd <= existingSpan.m_nEnd ) ) { // New span lies inside of existing span if ( nStart == existingSpan.m_nStart ) { // New span begins inside the existing span (start moves "right") existingSpan.m_nStart = nEnd; } else { if ( nEnd < existingSpan.m_nEnd ) { // New span is completely inside existing span m_ActiveSpans.AddToTail( ActiveSpan_t( nEnd, existingSpan.m_nEnd, existingSpan.m_buf, false ) ); } existingSpan.m_nEnd = nStart; } } Assert( existingSpan.m_nStart < existingSpan.m_nEnd ); i++; } } newDynamicBuf.m_nLockOffset = nStart; newDynamicBuf.m_nLockSize = nSize; m_ActiveSpans.AddToTail( ActiveSpan_t( nStart, nEnd, newDynamicBuf, true ) ); m_nSpanEndMax = MAX( m_nSpanEndMax, (int)nEnd ); return &m_ActiveSpans.Tail(); } bool CGLMBufferSpanManager::IsValid( uint nOffset, uint nSize ) const { const uint nEnd = nOffset + nSize; int nTotalBytesRemaining = nSize; for ( int i = m_ActiveSpans.Count() - 1; i >= 0; --i ) { const ActiveSpan_t &span = m_ActiveSpans[i]; if ( span.m_nEnd <= nOffset ) continue; if ( span.m_nStart >= nEnd ) continue; uint nIntersectStart = MAX( span.m_nStart, nOffset ); uint nIntersectEnd = MIN( span.m_nEnd, nEnd ); Assert( nIntersectStart <= nIntersectEnd ); nTotalBytesRemaining -= ( nIntersectEnd - nIntersectStart ); Assert( nTotalBytesRemaining >= 0 ); if ( nTotalBytesRemaining <= 0 ) break; } return nTotalBytesRemaining == 0; } #endif // GL_ENABLE_INDEX_VERIFICATION // glBufferSubData() with a max size limit, to work around NVidia's threaded driver limits (anything > than roughly 256KB triggers a sync with the server thread). void glBufferSubDataMaxSize( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data, uint nMaxSizePerCall ) { #if TOGL_SUPPORT_NULL_DEVICE if ( g_bNullD3DDevice ) return; #endif uint nBytesLeft = size; uint nOfs = 0; while ( nBytesLeft ) { uint nBytesToCopy = MIN( nMaxSizePerCall, nBytesLeft ); gGL->glBufferSubData( target, offset + nOfs, nBytesToCopy, static_cast( data ) + nOfs ); nBytesLeft -= nBytesToCopy; nOfs += nBytesToCopy; } } CGLMBuffer::CGLMBuffer( GLMContext *pCtx, EGLMBufferType type, uint size, uint options ) { m_pCtx = pCtx; m_type = type; m_bDynamic = ( options & GLMBufferOptionDynamic ) != 0; switch ( m_type ) { case kGLMVertexBuffer: m_buffGLTarget = GL_ARRAY_BUFFER_ARB; break; case kGLMIndexBuffer: m_buffGLTarget = GL_ELEMENT_ARRAY_BUFFER_ARB; break; case kGLMUniformBuffer: m_buffGLTarget = GL_UNIFORM_BUFFER_EXT; break; case kGLMPixelBuffer: m_buffGLTarget = GL_PIXEL_UNPACK_BUFFER_ARB; break; default: Assert(!"Unknown buffer type" ); DXABSTRACT_BREAK_ON_ERROR(); } m_nSize = size; m_nActualSize = size; m_bMapped = false; m_pLastMappedAddress = NULL; m_pStaticBuffer = NULL; m_nPinnedMemoryOfs = -1; m_nPersistentBufferStartOffset = 0; m_bUsingPersistentBuffer = false; m_bEnableAsyncMap = false; m_bEnableExplicitFlush = false; m_dirtyMinOffset = m_dirtyMaxOffset = 0; // adjust/grow on lock, clear on unlock m_pCtx->CheckCurrent(); m_nRevision = rand(); m_pPseudoBuf = NULL; m_pActualPseudoBuf = NULL; m_bPseudo = false; #if GL_ENABLE_UNLOCK_BUFFER_OVERWRITE_DETECTION m_bPseudo = true; #endif #if GL_ENABLE_INDEX_VERIFICATION m_BufferSpanManager.Init( m_pCtx, m_type, 512, m_nSize, m_bDynamic ); if ( m_type == kGLMIndexBuffer ) m_bPseudo = true; #endif if ( g_bUsePseudoBufs && m_bDynamic ) { m_bPseudo = true; } if ( m_bPseudo ) { m_nHandle = 0; #if GL_ENABLE_UNLOCK_BUFFER_OVERWRITE_DETECTION m_nDirtyRangeStart = 0xFFFFFFFF; m_nDirtyRangeEnd = 0; m_nActualSize = ALIGN_VALUE( ( m_nSize + sizeof( uint32 ) ), 4096 ); m_pPseudoBuf = m_pActualPseudoBuf = (char *)VirtualAlloc( NULL, m_nActualSize, MEM_COMMIT, PAGE_READWRITE ); if ( !m_pPseudoBuf ) { Error( "VirtualAlloc() failed!\n" ); } for ( uint i = 0; i < m_nActualSize / sizeof( uint32 ); i++ ) { reinterpret_cast< uint32 * >( m_pPseudoBuf )[i] = 0xDEADBEEF; } DWORD nOldProtect; BOOL bResult = VirtualProtect( m_pActualPseudoBuf, m_nActualSize, PAGE_READONLY, &nOldProtect ); if ( !bResult ) { Error( "VirtualProtect() failed!\n" ); } #else m_nActualSize = size + 15; m_pActualPseudoBuf = (char*)malloc( m_nActualSize ); m_pPseudoBuf = (char*)(((intp)m_pActualPseudoBuf + 15) & ~15); #endif m_pCtx->BindBufferToCtx( m_type, NULL ); // exit with no buffer bound } else { gGL->glGenBuffersARB( 1, &m_nHandle ); m_pCtx->BindBufferToCtx( m_type, this ); // causes glBindBufferARB // buffers start out static, but if they get orphaned and gl_bufmode is non zero, // then they will get flipped to dynamic. GLenum hint = GL_STATIC_DRAW_ARB; switch (m_type) { case kGLMVertexBuffer: hint = m_bDynamic ? GL_DYNAMIC_DRAW_ARB : GL_STATIC_DRAW_ARB; break; case kGLMIndexBuffer: hint = m_bDynamic ? GL_DYNAMIC_DRAW_ARB : GL_STATIC_DRAW_ARB; break; case kGLMUniformBuffer: hint = GL_DYNAMIC_DRAW_ARB; break; case kGLMPixelBuffer: hint = m_bDynamic ? GL_DYNAMIC_DRAW_ARB : GL_STATIC_DRAW_ARB; break; default: Assert(!"Unknown buffer type" ); DXABSTRACT_BREAK_ON_ERROR(); } gGL->glBufferDataARB( m_buffGLTarget, m_nSize, (const GLvoid*)NULL, hint ); // may ultimately need more hints to set the usage correctly (esp for streaming) SetModes( false, true, true ); m_pCtx->BindBufferToCtx( m_type, NULL ); // unbind me } } CGLMBuffer::~CGLMBuffer( ) { m_pCtx->CheckCurrent(); if ( m_bPseudo ) { #if GL_ENABLE_UNLOCK_BUFFER_OVERWRITE_DETECTION BOOL bResult = VirtualFree( m_pActualPseudoBuf, 0, MEM_RELEASE ); if ( !bResult ) { Error( "VirtualFree() failed!\n" ); } #else free( m_pActualPseudoBuf ); #endif m_pActualPseudoBuf = NULL; m_pPseudoBuf = NULL; } else { gGL->glDeleteBuffersARB( 1, &m_nHandle ); } m_pCtx = NULL; m_nHandle = 0; m_pLastMappedAddress = NULL; #if GL_ENABLE_INDEX_VERIFICATION m_BufferSpanManager.Deinit(); #endif } void CGLMBuffer::SetModes( bool bAsyncMap, bool bExplicitFlush, bool bForce ) { // assumes buffer is bound. called by constructor and by Lock. if ( m_bPseudo ) { // ignore it... } else { if ( bForce || ( m_bEnableAsyncMap != bAsyncMap ) ) { // note the sense of the parameter, it's TRUE if you *want* serialization, so for async you turn it to false. if ( ( gGL->m_bHave_GL_APPLE_flush_buffer_range ) && ( !gGL->m_bHave_GL_ARB_map_buffer_range ) ) { gGL->glBufferParameteriAPPLE( m_buffGLTarget, GL_BUFFER_SERIALIZED_MODIFY_APPLE, bAsyncMap == false ); } m_bEnableAsyncMap = bAsyncMap; } if ( bForce || ( m_bEnableExplicitFlush != bExplicitFlush ) ) { // Note that the GL_ARB_map_buffer_range path handles this in the glMapBufferRange() call in Lock(). // note the sense of the parameter, it's TRUE if you *want* auto-flush-on-unmap, so for explicit-flush, you turn it to false. if ( ( gGL->m_bHave_GL_APPLE_flush_buffer_range ) && ( !gGL->m_bHave_GL_ARB_map_buffer_range ) ) { gGL->glBufferParameteriAPPLE( m_buffGLTarget, GL_BUFFER_FLUSHING_UNMAP_APPLE, bExplicitFlush == false ); } m_bEnableExplicitFlush = bExplicitFlush; } } } #if GL_ENABLE_INDEX_VERIFICATION bool CGLMBuffer::IsSpanValid( uint nOffset, uint nSize ) const { return m_BufferSpanManager.IsValid( nOffset, nSize ); } #endif void CGLMBuffer::FlushRange( uint offset, uint size ) { if ( m_pStaticBuffer ) { } else if ( m_bPseudo ) { // nothing to do } else { #ifdef REPORT_LOCK_TIME double flStart = Plat_FloatTime(); #endif // assumes buffer is bound. if ( gGL->m_bHave_GL_ARB_map_buffer_range ) { gGL->glFlushMappedBufferRange( m_buffGLTarget, (GLintptr)( offset - m_dirtyMinOffset ), (GLsizeiptr)size ); } else if ( gGL->m_bHave_GL_APPLE_flush_buffer_range ) { gGL->glFlushMappedBufferRangeAPPLE( m_buffGLTarget, (GLintptr)offset, (GLsizeiptr)size ); } #ifdef REPORT_LOCK_TIME double flEnd = Plat_FloatTime(); if ( flEnd - flStart > 5.0 / 1000.0 ) { int nDelta = ( int )( ( flEnd - flStart ) * 1000 ); if ( nDelta > 2 ) { Msg( "**** " ); } Msg( "glFlushMappedBufferRange Time %d: ( Name=%d BufSize=%d ) Target=%p Offset=%d FlushSize=%d\n", nDelta, m_nHandle, m_nSize, m_buffGLTarget, offset - m_dirtyMinOffset, size ); } #endif // If you don't have any extension support here, you'll flush the whole buffer on unmap. Performance loss, but it's still safe and correct. } } void CGLMBuffer::Lock( GLMBuffLockParams *pParams, char **pAddressOut ) { #if GL_TELEMETRY_GPU_ZONES CScopedGLMPIXEvent glmPIXEvent( "CGLMBuffer::Lock" ); g_TelemetryGPUStats.m_nTotalBufferLocksAndUnlocks++; #endif char *resultPtr = NULL; if ( m_bMapped ) { DXABSTRACT_BREAK_ON_ERROR(); return; } m_pCtx->CheckCurrent(); Assert( pParams->m_nSize ); m_LockParams = *pParams; if ( pParams->m_nOffset >= m_nSize ) { DXABSTRACT_BREAK_ON_ERROR(); return; } if ( ( pParams->m_nOffset + pParams->m_nSize ) > m_nSize) { DXABSTRACT_BREAK_ON_ERROR(); return; } #if GL_ENABLE_INDEX_VERIFICATION if ( pParams->m_bDiscard ) { m_BufferSpanManager.DiscardAllSpans(); } #endif m_pStaticBuffer = NULL; bool bUsingPersistentBuffer = false; uint padding = 0; if ( m_bDynamic && gGL->m_bHave_GL_ARB_buffer_storage ) { // Compute padding to add to make sure the start offset is valid CPersistentBuffer *pTempBuffer = m_pCtx->GetCurPersistentBuffer( m_type ); uint persistentBufferOffset = pTempBuffer->GetOffset(); if (pParams->m_nOffset > persistentBufferOffset) { // Make sure the start offset if valid (adding padding to the persistent buffer) padding = pParams->m_nOffset - persistentBufferOffset; } } if ( m_bPseudo ) { if ( pParams->m_bDiscard ) { m_nRevision++; } // async map modes are a no-op // calc lock address resultPtr = m_pPseudoBuf + pParams->m_nOffset; #if GL_ENABLE_UNLOCK_BUFFER_OVERWRITE_DETECTION BOOL bResult; DWORD nOldProtect; if ( pParams->m_bDiscard ) { bResult = VirtualProtect( m_pActualPseudoBuf, m_nSize, PAGE_READWRITE, &nOldProtect ); if ( !bResult ) { Error( "VirtualProtect() failed!\n" ); } m_nDirtyRangeStart = 0xFFFFFFFF; m_nDirtyRangeEnd = 0; for ( uint i = 0; i < m_nSize / sizeof( uint32 ); i++ ) { reinterpret_cast< uint32 * >( m_pPseudoBuf )[i] = 0xDEADBEEF; } bResult = VirtualProtect( m_pActualPseudoBuf, m_nSize, PAGE_READONLY, &nOldProtect ); if ( !bResult ) { Error( "VirtualProtect() failed!\n" ); } } uint nProtectOfs = m_LockParams.m_nOffset & 4095; uint nProtectEnd = ( m_LockParams.m_nOffset + m_LockParams.m_nSize + 4095 ) & ~4095; uint nProtectSize = nProtectEnd - nProtectOfs; bResult = VirtualProtect( m_pActualPseudoBuf + nProtectOfs, nProtectSize, PAGE_READWRITE, &nOldProtect ); if ( !bResult ) { Error( "VirtualProtect() failed!\n" ); } #endif } else if ( m_bDynamic && gGL->m_bHave_GL_ARB_buffer_storage && ( m_pCtx->GetCurPersistentBuffer( m_type )->GetBytesRemaining() >= ( pParams->m_nSize + padding ) ) ) { CPersistentBuffer *pTempBuffer = m_pCtx->GetCurPersistentBuffer( m_type ); // Make sure the start offset if valid (adding padding to the persistent buffer) pTempBuffer->Append( padding ); uint persistentBufferOffset = pTempBuffer->GetOffset(); uint startOffset = persistentBufferOffset - pParams->m_nOffset; if ( pParams->m_bDiscard || ( startOffset != m_nPersistentBufferStartOffset ) ) { m_nRevision++; // Offset to be added to the vertex and index buffer when setting the vertex and index buffer (before drawing) // Since we are using a immutable buffer storage, the persistent buffer is actually bigger than // buffer size requested upon creation. We keep appending to the end of the persistent buffer // and therefore need to keep track of the start of the actual buffer (in the persistent one) m_nPersistentBufferStartOffset = startOffset; //DevMsg( "Discard (%s): startOffset = %d\n", pParams->m_bDiscard ? "true" : "false", m_nPersistentBufferStartOffset ); } resultPtr = static_cast(pTempBuffer->GetPtr()) + persistentBufferOffset; bUsingPersistentBuffer = true; //DevMsg( " --> buff=%x, startOffset=%d, paramsOffset=%d, persistOffset = %d\n", this, m_nPersistentBufferStartOffset, pParams->m_nOffset, persistentBufferOffset ); } #ifndef OSX else if ( m_bDynamic && gGL->m_bHave_GL_AMD_pinned_memory && ( m_pCtx->GetCurPinnedMemoryBuffer()->GetBytesRemaining() >= pParams->m_nSize ) ) { if ( pParams->m_bDiscard ) { m_nRevision++; } m_dirtyMinOffset = pParams->m_nOffset; m_dirtyMaxOffset = pParams->m_nOffset + pParams->m_nSize; CPinnedMemoryBuffer *pTempBuffer = m_pCtx->GetCurPinnedMemoryBuffer(); m_nPinnedMemoryOfs = pTempBuffer->GetOfs(); resultPtr = static_cast( pTempBuffer->GetPtr() ) + m_nPinnedMemoryOfs; pTempBuffer->Append( pParams->m_nSize ); } #endif // OSX else if ( !g_bDisableStaticBuffer && ( pParams->m_bDiscard || pParams->m_bNoOverwrite ) && ( pParams->m_nSize <= GL_STATIC_BUFFER_SIZE ) ) { #if TOGL_SUPPORT_NULL_DEVICE if ( !g_bNullD3DDevice ) #endif { if ( pParams->m_bDiscard ) { m_pCtx->BindBufferToCtx( m_type, this ); // observe gl_bufmode on any orphan event. // if orphaned and bufmode is nonzero, flip it to dynamic. GLenum hint = gl_bufmode.GetInt() ? GL_DYNAMIC_DRAW_ARB : GL_STATIC_DRAW_ARB; gGL->glBufferDataARB( m_buffGLTarget, m_nSize, (const GLvoid*)NULL, hint ); m_nRevision++; // revision grows on orphan event } } m_dirtyMinOffset = pParams->m_nOffset; m_dirtyMaxOffset = pParams->m_nOffset + pParams->m_nSize; switch ( m_type ) { case kGLMVertexBuffer: { m_pStaticBuffer = m_StaticBuffers[ 0 ]; break; } case kGLMIndexBuffer: { m_pStaticBuffer = m_StaticBuffers[ 1 ]; break; } default: { DXABSTRACT_BREAK_ON_ERROR(); return; } } resultPtr = m_pStaticBuffer; } else { // bind (yes, even for pseudo - this binds name 0) m_pCtx->BindBufferToCtx( m_type, this ); // perform discard if requested if ( pParams->m_bDiscard ) { // observe gl_bufmode on any orphan event. // if orphaned and bufmode is nonzero, flip it to dynamic. // We always want to call glBufferData( ..., NULL ) on discards, even though we're using the GL_MAP_INVALIDATE_BUFFER_BIT flag, because this flag is actually only a hint according to AMD. GLenum hint = gl_bufmode.GetInt() ? GL_DYNAMIC_DRAW_ARB : GL_STATIC_DRAW_ARB; gGL->glBufferDataARB( m_buffGLTarget, m_nSize, (const GLvoid*)NULL, hint ); m_nRevision++; // revision grows on orphan event } // adjust async map option appropriately, leave explicit flush unchanged SetModes( pParams->m_bNoOverwrite, m_bEnableExplicitFlush ); // map char *mapPtr; if ( gGL->m_bHave_GL_ARB_map_buffer_range ) { // m_bEnableAsyncMap is actually pParams->m_bNoOverwrite GLbitfield parms = GL_MAP_WRITE_BIT | ( m_bEnableAsyncMap ? GL_MAP_UNSYNCHRONIZED_BIT : 0 ) | ( pParams->m_bDiscard ? GL_MAP_INVALIDATE_BUFFER_BIT : 0 ) | ( m_bEnableExplicitFlush ? GL_MAP_FLUSH_EXPLICIT_BIT : 0 ); #ifdef REPORT_LOCK_TIME double flStart = Plat_FloatTime(); #endif mapPtr = (char*)gGL->glMapBufferRange( m_buffGLTarget, pParams->m_nOffset, pParams->m_nSize, parms); #ifdef REPORT_LOCK_TIME double flEnd = Plat_FloatTime(); if ( flEnd - flStart > 5.0 / 1000.0 ) { int nDelta = ( int )( ( flEnd - flStart ) * 1000 ); if ( nDelta > 2 ) { Msg( "**** " ); } Msg( "glMapBufferRange Time=%d: ( Name=%d BufSize=%d ) Target=%p Offset=%d LockSize=%d ", nDelta, m_nHandle, m_nSize, m_buffGLTarget, pParams->m_nOffset, pParams->m_nSize ); if ( parms & GL_MAP_WRITE_BIT ) { Msg( "GL_MAP_WRITE_BIT "); } if ( parms & GL_MAP_UNSYNCHRONIZED_BIT ) { Msg( "GL_MAP_UNSYNCHRONIZED_BIT "); } if ( parms & GL_MAP_INVALIDATE_BUFFER_BIT ) { Msg( "GL_MAP_INVALIDATE_BUFFER_BIT "); } if ( parms & GL_MAP_INVALIDATE_RANGE_BIT ) { Msg( "GL_MAP_INVALIDATE_RANGE_BIT "); } if ( parms & GL_MAP_FLUSH_EXPLICIT_BIT ) { Msg( "GL_MAP_FLUSH_EXPLICIT_BIT "); } Msg( "\n" ); } #endif } else { mapPtr = (char*)gGL->glMapBufferARB( m_buffGLTarget, GL_WRITE_ONLY_ARB ); } Assert( mapPtr ); // calculate offset location resultPtr = mapPtr; if ( !gGL->m_bHave_GL_ARB_map_buffer_range ) { resultPtr += pParams->m_nOffset; } // set range m_dirtyMinOffset = pParams->m_nOffset; m_dirtyMaxOffset = pParams->m_nOffset + pParams->m_nSize; } if ( m_bUsingPersistentBuffer != bUsingPersistentBuffer ) { // Up the revision number when switching from a persistent to a non persistent buffer (or vice versa) // Ensure the right GL buffer is bound before drawing (and vertex attribs properly set) m_nRevision++; m_bUsingPersistentBuffer = bUsingPersistentBuffer; } m_bMapped = true; m_pLastMappedAddress = (float*)resultPtr; *pAddressOut = resultPtr; } void CGLMBuffer::Unlock( int nActualSize, const void *pActualData ) { #if GL_TELEMETRY_GPU_ZONES CScopedGLMPIXEvent glmPIXEvent( "CGLMBuffer::Unlock" ); g_TelemetryGPUStats.m_nTotalBufferLocksAndUnlocks++; #endif m_pCtx->CheckCurrent(); if ( !m_bMapped ) { DXABSTRACT_BREAK_ON_ERROR(); return; } if ( nActualSize < 0 ) { nActualSize = m_LockParams.m_nSize; } if ( nActualSize > (int)m_LockParams.m_nSize ) { DXABSTRACT_BREAK_ON_ERROR(); return; } #if GL_ENABLE_UNLOCK_BUFFER_OVERWRITE_DETECTION if ( m_bPseudo ) { // Check guard DWORD to detect buffer overruns (but are still within the last 4KB page so they don't get caught via pagefaults) if ( *reinterpret_cast< const uint32 * >( m_pPseudoBuf + m_nSize ) != 0xDEADBEEF ) { // If this fires the client app has overwritten the guard DWORD beyond the end of the buffer. DXABSTRACT_BREAK_ON_ERROR(); } static const uint s_nInitialValues[4] = { 0xEF, 0xBE, 0xAD, 0xDE }; int nActualModifiedStart, nActualModifiedEnd; for ( nActualModifiedStart = 0; nActualModifiedStart < (int)m_LockParams.m_nSize; ++nActualModifiedStart ) if ( reinterpret_cast< const uint8 * >( m_pLastMappedAddress )[nActualModifiedStart] != s_nInitialValues[ ( m_LockParams.m_nOffset + nActualModifiedStart ) & 3 ] ) break; for ( nActualModifiedEnd = m_LockParams.m_nSize - 1; nActualModifiedEnd > nActualModifiedStart; --nActualModifiedEnd ) if ( reinterpret_cast< const uint8 * >( m_pLastMappedAddress )[nActualModifiedEnd] != s_nInitialValues[ ( m_LockParams.m_nOffset + nActualModifiedEnd ) & 3 ] ) break; int nNumActualBytesModified = 0; if ( nActualModifiedEnd >= nActualModifiedStart ) { // The modified check is conservative (i.e. it should always err on the side of detecting <= actual bytes than where actually modified, never more). // We primarily care about the case where the user lies about the actual # of modified bytes, which can lead to difficult to debug/inconsistent problems with some drivers. // Round up/down the modified range, because the user's data may alias with the initial buffer values (0xDEADBEEF) so we may miss some bytes that where written. if ( m_type == kGLMIndexBuffer ) { nActualModifiedStart &= ~1; nActualModifiedEnd = MIN( (int)m_LockParams.m_nSize, ( ( nActualModifiedEnd + 1 ) + 1 ) & ~1 ) - 1; } else { nActualModifiedStart &= ~3; nActualModifiedEnd = MIN( (int)m_LockParams.m_nSize, ( ( nActualModifiedEnd + 1 ) + 3 ) & ~3 ) - 1; } nNumActualBytesModified = nActualModifiedEnd + 1; if ( nActualSize < nNumActualBytesModified ) { // The caller may be lying about the # of actually modified bytes in this lock. // Has this lock region been previously locked? If so, it may have been previously overwritten before. Otherwise, the region had to be the 0xDEADBEEF fill DWORD at lock time. if ( ( m_nDirtyRangeStart > m_nDirtyRangeEnd ) || ( m_LockParams.m_nOffset > m_nDirtyRangeEnd ) || ( ( m_LockParams.m_nOffset + m_LockParams.m_nSize ) <= m_nDirtyRangeStart ) ) { // If this fires the client has lied about the actual # of bytes they've modified in the buffer - this will cause unreliable rendering on AMD drivers (because AMD actually pays attention to the actual # of flushed bytes). DXABSTRACT_BREAK_ON_ERROR(); } } m_nDirtyRangeStart = MIN( m_nDirtyRangeStart, m_LockParams.m_nOffset + nActualModifiedStart ); m_nDirtyRangeEnd = MAX( m_nDirtyRangeEnd, m_LockParams.m_nOffset + nActualModifiedEnd ); } #if GL_ENABLE_INDEX_VERIFICATION if ( nActualModifiedEnd >= nActualModifiedStart ) { int n = nActualModifiedEnd + 1; if ( n != nActualSize ) { // The actual detected modified size is < than the reported size, which is common because the last few DWORD's of the vertex format may not actually be used/written (or read by the vertex shader). So just fudge it so the batch consumption checks work. if ( ( (int)nActualSize - n ) <= 32 ) { n = nActualSize; } } m_BufferSpanManager.AddSpan( m_LockParams.m_nOffset + nActualModifiedStart, m_LockParams.m_nSize, n - nActualModifiedStart, m_LockParams.m_bDiscard, m_LockParams.m_bNoOverwrite ); } #endif } #elif GL_ENABLE_INDEX_VERIFICATION if ( nActualSize > 0 ) { m_BufferSpanManager.AddSpan( m_LockParams.m_nOffset, m_LockParams.m_nSize, nActualSize, m_LockParams.m_bDiscard, m_LockParams.m_bNoOverwrite ); } #endif #if GL_BATCH_PERF_ANALYSIS if ( m_type == kGLMIndexBuffer ) g_nTotalIBLockBytes += nActualSize; else if ( m_type == kGLMVertexBuffer ) g_nTotalVBLockBytes += nActualSize; #endif #ifndef OSX if ( m_nPinnedMemoryOfs >= 0 ) { #if TOGL_SUPPORT_NULL_DEVICE if ( !g_bNullD3DDevice ) { #endif if ( nActualSize ) { m_pCtx->BindBufferToCtx( m_type, this ); gGL->glCopyBufferSubData( GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, m_buffGLTarget, m_nPinnedMemoryOfs, m_dirtyMinOffset, nActualSize ); } #if TOGL_SUPPORT_NULL_DEVICE } #endif m_nPinnedMemoryOfs = -1; } else #endif // !OSX if ( m_bUsingPersistentBuffer ) { if ( nActualSize ) { CPersistentBuffer *pTempBuffer = m_pCtx->GetCurPersistentBuffer( m_type ); pTempBuffer->Append( nActualSize ); //DevMsg( " <-- actualSize=%d, persistOffset = %d\n", nActualSize, pTempBuffer->GetOffset() ); } } else if ( m_pStaticBuffer ) { #if TOGL_SUPPORT_NULL_DEVICE if ( !g_bNullD3DDevice ) #endif { if ( nActualSize ) { tmZone( TELEMETRY_LEVEL2, TMZF_NONE, "UnlockSubData" ); #ifdef REPORT_LOCK_TIME double flStart = Plat_FloatTime(); #endif m_pCtx->BindBufferToCtx( m_type, this ); Assert( nActualSize <= (int)( m_dirtyMaxOffset - m_dirtyMinOffset ) ); glBufferSubDataMaxSize( m_buffGLTarget, m_dirtyMinOffset, nActualSize, pActualData ? pActualData : m_pStaticBuffer ); #ifdef REPORT_LOCK_TIME double flEnd = Plat_FloatTime(); if ( flEnd - flStart > 5.0 / 1000.0 ) { int nDelta = ( int )( ( flEnd - flStart ) * 1000 ); if ( nDelta > 2 ) { Msg( "**** " ); } // Msg( "glBufferSubData Time=%d: ( Name=%d BufSize=%d ) Target=%p Offset=%d Size=%d\n", nDelta, m_nHandle, m_nSize, m_buffGLTarget, m_dirtyMinOffset, m_dirtyMaxOffset - m_dirtyMinOffset ); } #endif } } m_pStaticBuffer = NULL; } else if ( m_bPseudo ) { if ( pActualData ) { memcpy( m_pLastMappedAddress, pActualData, nActualSize ); } #if GL_ENABLE_UNLOCK_BUFFER_OVERWRITE_DETECTION uint nProtectOfs = m_LockParams.m_nOffset & 4095; uint nProtectEnd = ( m_LockParams.m_nOffset + m_LockParams.m_nSize + 4095 ) & ~4095; uint nProtectSize = nProtectEnd - nProtectOfs; DWORD nOldProtect; BOOL bResult = VirtualProtect( m_pActualPseudoBuf + nProtectOfs, nProtectSize, PAGE_READONLY, &nOldProtect ); if ( !bResult ) { Error( "VirtualProtect() failed!\n" ); } #endif } else { tmZone( TELEMETRY_LEVEL2, TMZF_NONE, "UnlockUnmap" ); if ( pActualData ) { memcpy( m_pLastMappedAddress, pActualData, nActualSize ); } m_pCtx->BindBufferToCtx( m_type, this ); Assert( nActualSize <= (int)( m_dirtyMaxOffset - m_dirtyMinOffset ) ); // time to do explicit flush (currently m_bEnableExplicitFlush is always true) if ( m_bEnableExplicitFlush ) { FlushRange( m_dirtyMinOffset, nActualSize ); } // clear dirty range no matter what m_dirtyMinOffset = m_dirtyMaxOffset = 0; // adjust/grow on lock, clear on unlock #ifdef REPORT_LOCK_TIME double flStart = Plat_FloatTime(); #endif gGL->glUnmapBuffer( m_buffGLTarget ); #ifdef REPORT_LOCK_TIME double flEnd = Plat_FloatTime(); if ( flEnd - flStart > 5.0 / 1000.0 ) { int nDelta = ( int )( ( flEnd - flStart ) * 1000 ); if ( nDelta > 2 ) { Msg( "**** " ); } Msg( "glUnmapBuffer Time=%d: ( Name=%d BufSize=%d ) Target=%p\n", nDelta, m_nHandle, m_nSize, m_buffGLTarget ); } #endif } m_bMapped = false; } GLuint CGLMBuffer::GetHandle() const { return ( m_bUsingPersistentBuffer ? m_pCtx->GetCurPersistentBuffer( m_type )->GetHandle() : m_nHandle ); }