//========= Copyright Valve Corporation, All rights reserved. ============// // TOGL CODE LICENSE // // Copyright 2011-2014 Valve Corporation // All Rights Reserved. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // intelglmallocworkaround.h // class responsible for setting up a malloc override that zeroes allocated // memory of less than 96 bytes. this is to work around a bug // in the Intel GLSL compiler on Mac OS X 10.8 due to uninitialized memory. // // 96 was chosen due to this quote from Apple: // "I verified that the size of the structure is exactly 64 bytes on 10.8.3, 10.8.4 and will be on 10.8.5." // // certain GLSL shaders would (intermittently) cause a crash the first time they // were drawn, and the bug has supposedly been fixed in 10.9, but is unlikely to // ever make it to 10.8. // //=============================================================================== #ifndef INTELGLMALLOCWORKAROUND_H #define INTELGLMALLOCWORKAROUND_H #include class IntelGLMallocWorkaround { public: static IntelGLMallocWorkaround *Get(); bool Enable(); protected: IntelGLMallocWorkaround() :m_pfnMallocReentry(NULL) {} ~IntelGLMallocWorkaround() {} static IntelGLMallocWorkaround *s_pWorkaround; static void* ZeroingAlloc(size_t); typedef void* (*pfnMalloc_t)(size_t); pfnMalloc_t m_pfnMallocReentry; }; #endif // INTELGLMALLOCWORKAROUND_H