//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //============================================================================= #include "toolutils/basestatusbar.h" #include "toolutils/ConsolePage.h" #include "vgui_controls/Label.h" #include "movieobjects/dmeclip.h" #include "tier1/KeyValues.h" #include "vgui/IVGui.h" #include "toolutils/enginetools_int.h" #include "toolframework/ienginetool.h" // memdbgon must be the last include file in a .cpp file!!! #include "tier0/memdbgon.h" using namespace vgui; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- CBaseStatusBar::CBaseStatusBar( vgui::Panel *parent, char const *panelName ) : BaseClass( parent, panelName ), m_flLastFPSSnapShot( -1.0f ) { SetVisible( true ); m_pConsole = new CConsolePage( this, true ); m_pLabel = new Label( this, "Console", "#BxConsole" ); m_pMemory = new Label( this, "Memory", "" ); m_pFPS = new Label( this, "FPS", "" ); m_pGameTime = new Label( this, "GameTime", "" ); MakePopup( false ); UpdateMemoryUsage( 9.999 ); } //----------------------------------------------------------------------------- // Purpose: Forces console to take up full area except right edge // Input : - //----------------------------------------------------------------------------- void CBaseStatusBar::PerformLayout() { BaseClass::PerformLayout(); int w, h; GetSize( w, h ); int oldw = w; w *= 0.45f; int x = 8; int cw, ch; m_pLabel->GetContentSize( cw, ch ); m_pLabel->SetBounds( x, 4, cw, h - 8 ); x += cw + 4; int consoleWide = w - x - 8; m_pConsole->SetBounds( x, 2, consoleWide, h - 4 ); x += consoleWide + 4; int infoW = 85; int rightx = oldw - infoW - 10; m_pFPS->SetBounds( rightx, 2, infoW - 2 - 10, h - 8 ); rightx -= infoW; m_pGameTime->SetBounds( rightx, 2, infoW - 2, h - 8 ); rightx -= infoW; m_pMemory->SetBounds( rightx, 2, infoW - 2, h - 8 ); } void CBaseStatusBar::UpdateMemoryUsage( float mbUsed ) { char mem[ 256 ]; Q_snprintf( mem, sizeof( mem ), "[mem: %.2f Mb]", mbUsed ); m_pMemory->SetText( mem ); } //----------------------------------------------------------------------------- // Purpose: Message map //----------------------------------------------------------------------------- void CBaseStatusBar::ApplySchemeSettings(IScheme *pScheme) { BaseClass::ApplySchemeSettings(pScheme); // get the borders we need SetBorder(pScheme->GetBorder("ButtonBorder")); // get the background color SetBgColor(pScheme->GetColor( "StatusBar.BgColor", GetBgColor() )); m_pLabel->SetFont( pScheme->GetFont( "DefaultVerySmall" ) ); m_pMemory->SetFont( pScheme->GetFont( "DefaultVerySmall" ) ); m_pFPS->SetFont( pScheme->GetFont( "DefaultVerySmall" ) ); m_pGameTime->SetFont( pScheme->GetFont( "DefaultVerySmall" ) ); } static float GetMemoryUsage(); void CBaseStatusBar::OnThink() { BaseClass::OnThink(); float curtime = enginetools->GetRealTime(); char gt[ 32 ]; Q_snprintf( gt, sizeof( gt ), "[game: %.3f]", enginetools->ServerTime() ); m_pGameTime->SetText( gt ); float elapsed = curtime - m_flLastFPSSnapShot; if ( elapsed < 0.4f ) return; m_flLastFPSSnapShot = curtime; float ft = enginetools->GetRealFrameTime(); if ( ft <= 0.0f ) { m_pFPS->SetText( "[fps: ??]" ); } else { char fps[ 32 ]; Q_snprintf( fps, sizeof( fps ), "[fps: %.1f]", 1.0f / ft ); m_pFPS->SetText( fps ); } UpdateMemoryUsage( GetMemoryUsage() ); } #include #include static float GetMemoryUsage() { PROCESS_MEMORY_COUNTERS counters; counters.cb = sizeof( counters ); if ( GetProcessMemoryInfo( GetCurrentProcess(), &counters, sizeof( counters ) ) ) { return (float)counters.WorkingSetSize / ( 1024.0f * 1024.0f ); } return 0; }