//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "unicode/unicode.h" class CUnicodeWindows : public IUnicodeWindows { public: virtual LRESULT DefWindowProcW( HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam ) { return ::DefWindowProcW( hWnd, Msg, wParam, lParam ); } virtual HWND CreateWindowExW( DWORD dwExStyle, LPCWSTR lpClassName, LPCWSTR lpWindowName, DWORD dwStyle, int x, int y, int nWidth, int nHeight, HWND hWndParent, HMENU hMenu, HINSTANCE hInstance, LPVOID lpParam ) { return ::CreateWindowExW( dwExStyle, lpClassName, lpWindowName, dwStyle, x, y, nWidth, nHeight, hWndParent, hMenu, hInstance, lpParam ); } virtual ATOM RegisterClassW ( CONST WNDCLASSW *lpWndClass ) { return ::RegisterClassW( lpWndClass ); } virtual BOOL UnregisterClassW ( LPCWSTR lpClassName, HINSTANCE hInstance ) { return ::UnregisterClassW( lpClassName, hInstance ); } }; EXPOSE_SINGLE_INTERFACE( CUnicodeWindows, IUnicodeWindows, VENGINE_UNICODEINTERFACE_VERSION );