//========= Copyright Valve Corporation, All rights reserved. ============// // // The copyright to the contents herein is the property of Valve, L.L.C. // The contents may be used and/or copied only with the written permission of // Valve, L.L.C., or in accordance with the terms and conditions stipulated in // the agreement/contract under which the contents have been supplied. // // $Header: $ // $NoKeywords: $ // // Material editor //============================================================================= #include #include "appframework/vguimatsysapp.h" #include "filesystem.h" #include "materialsystem/imaterialsystem.h" #include "materialsystem/imesh.h" #include "vgui/ISurface.h" #include "vgui/IVGui.h" #include "vgui_controls/controls.h" #include "VGuiMatSurface/IMatSystemSurface.h" #include "vgui/ILocalize.h" #include "vgui/IScheme.h" #include "avi/iavi.h" #include "avi/ibik.h" #include "tier3/tier3.h" //----------------------------------------------------------------------------- // The application object //----------------------------------------------------------------------------- class CAVITestApp : public CVguiMatSysApp { typedef CVguiMatSysApp BaseClass; public: // Methods of IApplication virtual bool Create(); virtual bool PreInit( ); virtual int Main(); virtual void PostShutdown( ); virtual const char *GetAppName() { return "AVITest"; } virtual bool AppUsesReadPixels() { return true; } private: // Draws a quad void DrawStuff( AVIMaterial_t hMaterial ); IMaterial *m_pMaterial; float m_flStartTime; }; DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CAVITestApp ); //----------------------------------------------------------------------------- // Create all singleton systems //----------------------------------------------------------------------------- bool CAVITestApp::Create() { if ( !BaseClass::Create() ) return false; AppSystemInfo_t appSystems[] = { { "valve_avi.dll", AVI_INTERFACE_VERSION }, { "valve_avi.dll", BIK_INTERFACE_VERSION }, { "", "" } // Required to terminate the list }; return AddSystems( appSystems ); } //----------------------------------------------------------------------------- // PreInit, PostShutdown //----------------------------------------------------------------------------- bool CAVITestApp::PreInit( ) { if ( !BaseClass::PreInit() ) return false; if ( !g_pFullFileSystem || !g_pMaterialSystem || !g_pVGui || !g_pVGuiSurface || !g_pAVI || !g_pBIK ) return false; g_pAVI->SetMainWindow( GetAppWindow() ); return true; } void CAVITestApp::PostShutdown( ) { g_pAVI->SetMainWindow( NULL ); BaseClass::PostShutdown(); } //----------------------------------------------------------------------------- // Draws a quad //----------------------------------------------------------------------------- void CAVITestApp::DrawStuff( AVIMaterial_t hMaterial ) { int iViewableWidth = GetWindowWidth(); int iViewableHeight = GetWindowHeight(); g_pAVI->SetTime( hMaterial, Sys_FloatTime() - m_flStartTime ); float flMaxU, flMaxV; g_pAVI->GetTexCoordRange( hMaterial, &flMaxU, &flMaxV ); IMaterial *pMaterial = g_pAVI->GetMaterial( hMaterial ); CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); pRenderContext->MatrixMode( MATERIAL_PROJECTION ); pRenderContext->LoadIdentity(); pRenderContext->Ortho( 0, 0, iViewableWidth, iViewableHeight, 0, 1 ); pRenderContext->Bind( pMaterial ); IMesh *pMesh = pRenderContext->GetDynamicMesh(); CMeshBuilder meshBuilder; meshBuilder.Begin( pMesh, MATERIAL_QUADS, 1 ); // Draw a polygon the size of the panel meshBuilder.Color4ub( 255, 255, 255, 255 ); meshBuilder.Position3f( -0.5, iViewableHeight + 0.5, 0 ); meshBuilder.TexCoord2f( 0, 0, 0 ); meshBuilder.AdvanceVertex(); meshBuilder.Color4ub( 255, 255, 255, 255 ); meshBuilder.Position3f( -0.5, 0.5, 0 ); meshBuilder.TexCoord2f( 0, 0, flMaxV ); meshBuilder.AdvanceVertex(); meshBuilder.Color4ub( 255, 255, 255, 255 ); meshBuilder.Position3f( iViewableWidth - 0.5, 0.5, 0 ); meshBuilder.TexCoord2f( 0, flMaxU, flMaxV ); meshBuilder.AdvanceVertex(); meshBuilder.Color4ub( 255, 255, 255, 255 ); meshBuilder.Position3f( iViewableWidth - 0.5, iViewableHeight + 0.5, 0 ); meshBuilder.TexCoord2f( 0, flMaxU, 0 ); meshBuilder.AdvanceVertex(); meshBuilder.End(); pMesh->Draw(); } //----------------------------------------------------------------------------- // main application //----------------------------------------------------------------------------- int CAVITestApp::Main() { if (!SetVideoMode()) return 0; // load scheme if (!vgui::scheme()->LoadSchemeFromFile("resource/BoxRocket.res", "ElementViewer" )) { Assert( 0 ); } // load the boxrocket localization file g_pVGuiLocalize->AddFile( "resource/boxrocket_%language%.txt" ); // load the base localization file g_pVGuiLocalize->AddFile( "Resource/valve_%language%.txt" ); g_pFullFileSystem->AddSearchPath("platform", "PLATFORM"); g_pVGuiLocalize->AddFile( "Resource/vgui_%language%.txt"); // start vgui g_pVGui->Start(); // add our main window // vgui::Panel *mainPanel = CreateElementViewerPanel(); CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); AVIParams_t params; Q_strcpy( params.m_pFileName, "c:\\temp\\out.avi" ); Q_strcpy( params.m_pPathID, "MOD" ); pRenderContext->GetWindowSize( params.m_nWidth, params.m_nHeight ); params.m_nFrameRate = 24; params.m_nFrameScale = 1; params.m_nNumChannels = 0; AVIHandle_t h = g_pAVI->StartAVI( params ); AVIMaterial_t hAVIMaterial = g_pAVI->CreateAVIMaterial( "avitest", "c:\\temp\\test.avi", "MOD" ); // run app frame loop vgui::VPANEL root = g_pVGuiSurface->GetEmbeddedPanel(); g_pVGuiSurface->Invalidate( root ); int imagesize = params.m_nWidth * params.m_nHeight; BGR888_t *hp = new BGR888_t[ imagesize ]; m_flStartTime = Sys_FloatTime(); m_pMaterial = g_pMaterialSystem->FindMaterial( "debug/debugempty", "app" ); while ( g_pVGui->IsRunning() ) { AppPumpMessages(); pRenderContext->ClearColor4ub( 76, 88, 68, 255 ); pRenderContext->ClearBuffers( true, true ); DrawStuff( hAVIMaterial ); g_pVGui->RunFrame(); g_pVGuiSurface->PaintTraverse( root ); // Get Bits from material system Rect_t rect; rect.x = rect.y = 0; rect.width = params.m_nWidth; rect.height = params.m_nHeight; pRenderContext->ReadPixelsAndStretch( &rect, &rect, (unsigned char*)hp, IMAGE_FORMAT_BGR888, rect.width * sizeof( BGR888_t ) ); g_pAVI->AppendMovieFrame( h, hp ); g_pMaterialSystem->SwapBuffers(); } delete[] hp; g_pAVI->FinishAVI( h ); g_pAVI->DestroyAVIMaterial( hAVIMaterial ); // delete mainPanel; return 1; }