//========= Copyright Valve Corporation, All rights reserved. ============// // // The copyright to the contents herein is the property of Valve, L.L.C. // The contents may be used and/or copied only with the written permission of // Valve, L.L.C., or in accordance with the terms and conditions stipulated in // the agreement/contract under which the contents have been supplied. // // $Header: $ // $NoKeywords: $ // // Material editor //============================================================================= #include #include "appframework/tier2app.h" #include "inputsystem/iinputsystem.h" #include "filesystem.h" #include "filesystem_init.h" #include "tier0/icommandline.h" //----------------------------------------------------------------------------- // Purpose: Warning/Msg call back through this API // Input : type - // *pMsg - // Output : SpewRetval_t //----------------------------------------------------------------------------- SpewRetval_t SpewFunc( SpewType_t type, char const *pMsg ) { OutputDebugString( pMsg ); return SPEW_CONTINUE; } //----------------------------------------------------------------------------- // The application object //----------------------------------------------------------------------------- class CInputTestApp : public CTier2SteamApp { typedef CTier2SteamApp BaseClass; public: // Methods of IApplication virtual bool Create(); virtual bool PreInit( ); virtual int Main(); virtual void PostShutdown( ); virtual void Destroy(); virtual const char *GetAppName() { return "InputTest"; } virtual bool AppUsesReadPixels() { return false; } private: // Window management bool CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h ); // Sets up the game path bool SetupSearchPaths(); HWND m_HWnd; }; DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CInputTestApp ); //----------------------------------------------------------------------------- // Create all singleton systems //----------------------------------------------------------------------------- bool CInputTestApp::Create() { SpewOutputFunc( SpewFunc ); AppSystemInfo_t appSystems[] = { { "inputsystem.dll", INPUTSYSTEM_INTERFACE_VERSION }, { "", "" } // Required to terminate the list }; if ( !AddSystems( appSystems ) ) return false; return true; } void CInputTestApp::Destroy() { } //----------------------------------------------------------------------------- // Window management //----------------------------------------------------------------------------- bool CInputTestApp::CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h ) { WNDCLASSEX wc; memset( &wc, 0, sizeof( wc ) ); wc.cbSize = sizeof( wc ); wc.style = CS_OWNDC | CS_DBLCLKS; wc.lpfnWndProc = DefWindowProc; wc.hInstance = (HINSTANCE)GetAppInstance(); wc.lpszClassName = "Valve001"; wc.hIcon = NULL; //LoadIcon( s_HInstance, MAKEINTRESOURCE( IDI_LAUNCHER ) ); wc.hIconSm = wc.hIcon; RegisterClassEx( &wc ); // Note, it's hidden DWORD style = WS_POPUP | WS_CLIPSIBLINGS; if ( bWindowed ) { // Give it a frame style |= WS_OVERLAPPEDWINDOW; style &= ~WS_THICKFRAME; } // Never a max box style &= ~WS_MAXIMIZEBOX; RECT windowRect; windowRect.top = 0; windowRect.left = 0; windowRect.right = w; windowRect.bottom = h; // Compute rect needed for that size client area based on window style AdjustWindowRectEx(&windowRect, style, FALSE, 0); // Create the window m_HWnd = CreateWindow( wc.lpszClassName, pTitle, style, 0, 0, windowRect.right - windowRect.left, windowRect.bottom - windowRect.top, NULL, NULL, (HINSTANCE)GetAppInstance(), NULL ); if (!m_HWnd) return false; int CenterX, CenterY; CenterX = (GetSystemMetrics(SM_CXSCREEN) - w) / 2; CenterY = (GetSystemMetrics(SM_CYSCREEN) - h) / 2; CenterX = (CenterX < 0) ? 0: CenterX; CenterY = (CenterY < 0) ? 0: CenterY; // In VCR modes, keep it in the upper left so mouse coordinates are always relative to the window. SetWindowPos (m_HWnd, NULL, CenterX, CenterY, 0, 0, SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME); return true; } //----------------------------------------------------------------------------- // Sets up the game path //----------------------------------------------------------------------------- bool CInputTestApp::SetupSearchPaths() { if ( !BaseClass::SetupSearchPaths( NULL, false, true ) ) return false; g_pFullFileSystem->AddSearchPath( GetGameInfoPath(), "SKIN", PATH_ADD_TO_HEAD ); return true; } //----------------------------------------------------------------------------- // PreInit, PostShutdown //----------------------------------------------------------------------------- bool CInputTestApp::PreInit( ) { if ( !BaseClass::PreInit() ) return false; if (!g_pFullFileSystem || !g_pInputSystem ) return false; // Add paths... if ( !SetupSearchPaths() ) return false; const char *pArg; int iWidth = 1024; int iHeight = 768; bool bWindowed = (CommandLine()->CheckParm( "-fullscreen" ) == NULL); if (CommandLine()->CheckParm( "-width", &pArg )) { iWidth = atoi( pArg ); } if (CommandLine()->CheckParm( "-height", &pArg )) { iHeight = atoi( pArg ); } if (!CreateAppWindow( "InputTest", bWindowed, iWidth, iHeight )) return false; g_pInputSystem->AttachToWindow( m_HWnd ); return true; } void CInputTestApp::PostShutdown( ) { g_pInputSystem->DetachFromWindow( ); BaseClass::PostShutdown(); } //----------------------------------------------------------------------------- // main application //----------------------------------------------------------------------------- int CInputTestApp::Main() { while( true ) { g_pInputSystem->PollInputState(); int nEventCount = g_pInputSystem->GetEventCount(); const InputEvent_t* pEvents = g_pInputSystem->GetEventData( ); for ( int i = 0; i < nEventCount; ++i ) { const InputEvent_t* pEvent = &pEvents[i]; switch( pEvent->m_nType ) { case IE_ButtonPressed: Msg("Button Pressed Event %d : Start tick %d\n", pEvent->m_nData, pEvent->m_nTick ); break; case IE_ButtonReleased: Msg("Button Released Event %d : End tick %d Start tick %d\n", pEvent->m_nData, pEvent->m_nTick, g_pInputSystem->GetButtonPressedTick( (ButtonCode_t)pEvent->m_nData ) ); break; case IE_ButtonDoubleClicked: Msg("Button Double clicked Event %d : Start tick %d\n", pEvent->m_nData, pEvent->m_nTick ); break; case IE_AnalogValueChanged: Msg("Analog Value Changed %d : Start tick %d Value %d\n", pEvent->m_nData, pEvent->m_nTick, pEvent->m_nData2 ); break; case IE_Quit: Msg("Quit"); return 1; } } } return 1; }