//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// // SteamDebugHelper.h : main header file for the STEAMDEBUGHELPER application // #if !defined(AFX_STEAMDEBUGHELPER_H__C6F4FF3C_B13B_4294_A881_57BC35FC16AF__INCLUDED_) #define AFX_STEAMDEBUGHELPER_H__C6F4FF3C_B13B_4294_A881_57BC35FC16AF__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CSteamDebugHelperApp: // See SteamDebugHelper.cpp for the implementation of this class // class CSteamDebugHelperApp : public CWinApp { public: CSteamDebugHelperApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSteamDebugHelperApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CSteamDebugHelperApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STEAMDEBUGHELPER_H__C6F4FF3C_B13B_4294_A881_57BC35FC16AF__INCLUDED_)