//----------------------------------------------------------------------------- // BSPZIP.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin" $Include "$SRCDIR\vpc_scripts\source_exe_con_base.vpc" $Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE,..\common" $PreprocessorDefinitions "$BASE;ZIP_SUPPORT_LZMA_ENCODE" } $Linker [$WIN32] { $EnableLargeAddresses "Support Addresses Larger Than 2 Gigabytes (/LARGEADDRESSAWARE)" } } $Project "Bspzip" { $Folder "Source Files" { $File "..\common\bsplib.cpp" $File "bspzip.cpp" $File "..\common\cmdlib.cpp" $File "$SRCDIR\public\filesystem_helpers.cpp" $File "$SRCDIR\public\filesystem_init.cpp" $File "..\common\filesystem_tools.cpp" $File "$SRCDIR\public\lumpfiles.cpp" $File "..\common\scriplib.cpp" $File "$SRCDIR\public\zip_utils.cpp" } $Folder "Header Files" { $File "$SRCDIR\public\bspfile.h" $File "$SRCDIR\public\tier1\characterset.h" $File "$SRCDIR\public\filesystem_helpers.h" $File "..\common\filesystem_tools.h" $File "$SRCDIR\public\zip_utils.h" } $Folder "Link Libraries" { $Lib mathlib $Lib tier2 $Lib "$LIBCOMMON/lzma" } }