//----------------------------------------------------------------------------- // BUGREPORTER.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin" $Include "$SRCDIR\vpc_scripts\source_dll_base.vpc" $Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE,..\common" $PreprocessorDefinitions "$BASE;BUGREPORTER_EXPORTS" } } $Project "Bugreporter" { $Folder "Source Files" { $File "bugreporter.cpp" } $Folder "Header Files" { $File "$SRCDIR\public\tier0\basetypes.h" $File "$SRCDIR\common\bugreporter\bugreporter.h" $File "$SRCDIR\public\Color.h" $File "$SRCDIR\public\tier0\commonmacros.h" $File "$SRCDIR\public\tier0\dbg.h" $File "$SRCDIR\public\tier0\fasttimer.h" $File "$SRCDIR\public\filesystem.h" $File "$SRCDIR\public\appframework\IAppSystem.h" $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h" $File "$SRCDIR\public\tier0\mem.h" $File "$SRCDIR\public\tier0\memdbgoff.h" $File "$SRCDIR\public\tier0\memdbgon.h" $File "$SRCDIR\public\tier0\platform.h" $File "$SRCDIR\public\tier0\protected_things.h" $File "$SRCDIR\public\string_t.h" $File "$SRCDIR\public\tier1\strtools.h" $File "trktool.h" $File "$SRCDIR\public\tier1\utlmemory.h" $File "$SRCDIR\public\tier1\utlrbtree.h" $File "$SRCDIR\public\vstdlib\vstdlib.h" } $Folder "Link Libraries" { $File "$SRCDIR\lib\common\expdlln.lib" $File "$SRCDIR\lib\common\trktooln.lib" } }