//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #if !defined( ICODEPROCESSOR_H ) #define ICODEPROCESSOR_H #ifdef _WIN32 #pragma once #endif #pragma warning( disable : 4127 ) class CClass; class ICodeProcessor { public: // Process all files in a directory virtual void Process( const char *baseentityclass, const char *gamespecific, const char *sourcetreebase, const char *subdir ) = 0; // Process a single file virtual void Process( const char *baseentityclass, const char *gamespecific, const char *sourcetreebase, const char *subdir, const char *pFileName ) = 0; virtual CClass *AddClass( const char *classname ) = 0; virtual CClass *FindClass( const char *name ) const = 0; virtual void SetQuiet( bool quiet ) = 0; virtual bool GetQuiet( void ) const = 0; virtual void SetPrintHierarchy( bool print ) = 0; virtual bool GetPrintHierarchy( void ) const = 0; virtual void SetPrintMembers( bool print ) = 0; virtual bool GetPrintMembers( void ) const = 0; virtual void SetPrintTDs( bool print ) = 0; virtual bool GetPrintTDs( void ) const = 0; virtual void SetPrintPredTDs( bool print ) = 0; virtual bool GetPrintPredTDs( void ) const = 0; virtual void SetPrintCreateMissingTDs( bool print ) = 0; virtual bool GetPrintCreateMissingTDs( void ) const = 0; virtual void SetPrintCreateMissingPredTDs( bool print ) = 0; virtual bool GetPrintCreateMissingPredTDs( void ) const = 0; virtual void SetLogFile( bool log ) = 0; virtual bool GetLogFile( void ) const = 0; virtual void SetCheckHungarian( bool check ) = 0; virtual bool GetCheckHungarian() const = 0; }; extern ICodeProcessor *processor; #endif // ICODEPROCESSOR_H