//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// //----------------------------------------------------------------------------- // FILE: TRISTRIP.H // // Desc: tristrip header file // // Copyright (c) 1999-2000 Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- typedef unsigned short WORD; // // Main Stripify routine. Returns number of strip indices contained // in ppstripindices. Caller must delete [] ppstripindices. // int Stripify( int numtris, // Number of triangles WORD *ptriangles, // triangle indices pointer int *pnumindices, // number of indices in ppstripindices (out) WORD **ppstripindices // triangle strip indices ); // // Re-arrange vertices so that they occur in the order that they are first // used. This function doesn't actually move vertex data around, it returns // an array that specifies where in the new vertex array each old vertex // should go. It also re-maps the strip indices to use the new vertex // locations. Caller must delete [] pVertexPermutation. // void ComputeVertexPermutation ( int numstripindices, // Number of strip indices WORD *pstripindices, // Strip indices int *pnumverts, // Number of verts (in and out) WORD **ppvertexpermutation // Map from orignal index to remapped index );