//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef SCRATCHPAD_HELPERS_H #define SCRATCHPAD_HELPERS_H #ifdef _WIN32 #pragma once #endif #include "iscratchpad3d.h" #include "bspfile.h" void ScratchPad_DrawWinding( IScratchPad3D *pPad, int nPoints, Vector *pPoints, Vector vColor, Vector vOffset = Vector(0,0,0) ); void ScratchPad_DrawFace( IScratchPad3D *pPad, dface_t *f, int iFaceNumber = -1, const CSPColor &faceColor=CSPColor(1,1,1,1), const Vector &vOffset=Vector(0,0,0) ); void ScratchPad_DrawWorld( IScratchPad3D *pPad, bool bDrawFaceNumbers, const CSPColor &faceColor=CSPColor(1,1,1,1) ); void ScratchPad_DrawWorld( bool bDrawFaceNumbers, const CSPColor &faceColor=CSPColor(1,1,1,1) ); #endif // SCRATCHPAD_HELPERS_H