//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #if !defined( ICODEPROCESSOR_H ) #define ICODEPROCESSOR_H #ifdef _WIN32 #pragma once #endif class ICodeProcessor { public: virtual void Process( const char *gamespecific, const char *root, const char *dsp, const char *config ) = 0; virtual void SetQuiet( bool quiet ) = 0; virtual bool GetQuiet( void ) const = 0; virtual void SetLogFile( bool log ) = 0; virtual bool GetLogFile( void ) const = 0; }; extern ICodeProcessor *processor; #endif // ICODEPROCESSOR_H