//========= Copyright Valve Corporation, All rights reserved. ============// // // The copyright to the contents herein is the property of Valve, L.L.C. // The contents may be used and/or copied only with the written permission of // Valve, L.L.C., or in accordance with the terms and conditions stipulated in // the agreement/contract under which the contents have been supplied. // // $Header: $ // $NoKeywords: $ // // Material editor //============================================================================= #include #include "vstdlib/cvar.h" #include "appframework/vguimatsysapp.h" #include "filesystem.h" #include "materialsystem/imaterialsystem.h" #include "vgui/IVGui.h" #include "vgui_controls/Panel.h" #include "vgui/ISurface.h" #include "vgui_controls/controls.h" #include "vgui/IScheme.h" #include "vgui/ILocalize.h" #include "vgui/IPanel.h" #include "tier0/dbg.h" #include "vgui_controls/Frame.h" #include "vgui_controls/AnimationController.h" #include "datamodel/dmelementfactoryhelper.h" #include "tier0/icommandline.h" #include "materialsystem/MaterialSystem_Config.h" #include "VGuiMatSurface/IMatSystemSurface.h" #include "datamodel/dmelement.h" #include "filesystem_init.h" #include "vstdlib/iprocessutils.h" #include "dmserializers/idmserializers.h" #include "dme_controls/dmecontrols.h" #include "p4lib/ip4.h" #include "tier3/tier3.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- vgui::Panel *CreateElementViewerPanel(); //----------------------------------------------------------------------------- // redirect spew to debug output window //----------------------------------------------------------------------------- SpewRetval_t SpewToODS( SpewType_t spewType, char const *pMsg ) { OutputDebugString( pMsg ); switch( spewType ) { case SPEW_MESSAGE: case SPEW_WARNING: case SPEW_LOG: return SPEW_CONTINUE; case SPEW_ASSERT: case SPEW_ERROR: default: return SPEW_DEBUGGER; } } //----------------------------------------------------------------------------- // The application object //----------------------------------------------------------------------------- class CElementViewerApp : public CVguiMatSysApp { typedef CVguiMatSysApp BaseClass; public: // Methods of IApplication virtual bool Create(); virtual bool PreInit( ); virtual int Main(); virtual void Destroy(); private: virtual const char *GetAppName() { return "ElementViewer"; } }; DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CElementViewerApp ); //----------------------------------------------------------------------------- // Create all singleton systems //----------------------------------------------------------------------------- bool CElementViewerApp::Create() { SpewOutputFunc( SpewToODS ); // This is a little cheezy but fast... CommandLine()->AppendParm( "-resizing", NULL ); if ( !BaseClass::Create() ) return false; AppSystemInfo_t appSystems[] = { { "vstdlib.dll", PROCESS_UTILS_INTERFACE_VERSION }, { "p4lib.dll", P4_INTERFACE_VERSION }, { "", "" } // Required to terminate the list }; AddSystem( g_pDataModel, VDATAMODEL_INTERFACE_VERSION ); AddSystem( g_pDmElementFramework, VDMELEMENTFRAMEWORK_VERSION ); AddSystem( g_pDmSerializers, DMSERIALIZERS_INTERFACE_VERSION ); return AddSystems( appSystems ); } void CElementViewerApp::Destroy() { BaseClass::Destroy(); } //----------------------------------------------------------------------------- // Init, shutdown //----------------------------------------------------------------------------- bool CElementViewerApp::PreInit( ) { if ( !BaseClass::PreInit() ) return false; if ( !g_pFullFileSystem || !g_pMaterialSystem || !g_pVGui || !g_pVGuiSurface || !g_pDataModel || !g_pMatSystemSurface || !p4 ) { Error( "Element viewer is missing required interfaces!\n" ); return false; } return true; } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void VGui_RecursivePrintTree( int depth, int start, int end, vgui::Panel *current, int& totaldrawn ) { // No more room if ( totaldrawn >= 128 ) return; if ( !current ) return; int count = current->GetChildCount(); for ( int i = 0; i < count ; i++ ) { vgui::Panel *panel = current->GetChild( i ); // Msg( "%i: %s : %p, %s %s\n", // i + 1, // panel->GetName(), // panel, // panel->IsVisible() ? "visible" : "hidden", // panel->IsPopup() ? "popup" : "" ); int width = panel->GetWide(); int height = panel->GetTall(); int x, y; panel->GetPos( x, y ); if ( depth >= start && depth <= end ) { totaldrawn++; Msg( // Con_NPrintf( totaldrawn++, "%s (%i.%i): %p, %s %s x(%i) y(%i) w(%i) h(%i)\n", panel->GetName(), depth + 1, i + 1, panel, panel->IsVisible() ? "visible" : "hidden", panel->IsPopup() ? "popup" : "", x, y, width, height ); } VGui_RecursivePrintTree( depth + 1, start, end, panel, totaldrawn ); } } #define VGUI_DRAWPOPUPS 1 #define VGUI_DRAWTREE 0 #define VGUI_DRAWPANEL "" #define VGUI_TREESTART 0 //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void VGui_DrawPopups( void ) { if ( !VGUI_DRAWPOPUPS ) return; int c = vgui::surface()->GetPopupCount(); for ( int i = 0; i < c; i++ ) { vgui::VPANEL popup = vgui::surface()->GetPopup( i ); if ( !popup ) continue; const char *p = vgui::ipanel()->GetName( popup ); bool visible = vgui::ipanel()->IsVisible( popup ); int width, height; int x, y; vgui::ipanel()->GetSize( popup, width, height ); vgui::ipanel()->GetPos( popup, x, y ); //Con_NPrintf( i, Msg( "%i: %s : %x, %s pos(%i,%i) w(%i) h(%i)\n", i, p, popup, visible ? "visible" : "hidden", x, y, width, height ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void VGui_DrawHierarchy( void ) { if ( VGUI_DRAWTREE <= 0 && Q_strlen( VGUI_DRAWPANEL ) <= 0 ) return; Msg( "\n" ); int startlevel = 0; int endlevel = 1000; bool wholetree = VGUI_DRAWTREE > 0 ? true : false; if ( wholetree ) { startlevel = VGUI_TREESTART; endlevel = VGUI_DRAWTREE; } // Can't start after end startlevel = min( endlevel, startlevel ); int drawn = 0; vgui::VPANEL root = vgui::surface()->GetEmbeddedPanel(); if ( !root ) return; vgui::Panel *p = vgui::ipanel()->GetPanel( root, "ElementViewer" ); if ( !wholetree ) { // Find named panel char const *name = VGUI_DRAWPANEL; p = p->FindChildByName( name, true ); } if ( !p ) return; VGui_RecursivePrintTree( 0, startlevel, endlevel, p, drawn ); } //----------------------------------------------------------------------------- // main application //----------------------------------------------------------------------------- int CElementViewerApp::Main() { g_pMaterialSystem->ModInit(); if (!SetVideoMode()) return 0; // load scheme if (!vgui::scheme()->LoadSchemeFromFile("resource/BoxRocket.res", "ElementViewer" )) { Assert( 0 ); } // load the boxrocket localization file g_pVGuiLocalize->AddFile( "resource/boxrocket_%language%.txt" ); // load the base localization file g_pVGuiLocalize->AddFile( "Resource/valve_%language%.txt" ); g_pFullFileSystem->AddSearchPath( "platform", "PLATFORM" ); g_pVGuiLocalize->AddFile( "Resource/vgui_%language%.txt"); g_pVGuiLocalize->AddFile( "Resource/dmecontrols_%language%.txt"); // start vgui g_pVGui->Start(); // add our main window vgui::Panel *mainPanel = CreateElementViewerPanel(); // run app frame loop vgui::VPANEL root = vgui::surface()->GetEmbeddedPanel(); vgui::surface()->Invalidate( root ); CMatRenderContextPtr pRenderContext( g_pMaterialSystem ); int nLastTime = Plat_MSTime(); while (g_pVGui->IsRunning()) { // Give other applications a chance to run Sleep( 1 ); int nTime = Plat_MSTime(); if ( ( nTime - nLastTime ) < 16 ) continue; nLastTime = nTime; g_pDmElementFramework->BeginEdit(); AppPumpMessages(); pRenderContext->Viewport( 0, 0, GetWindowWidth(), GetWindowHeight() ); vgui::GetAnimationController()->UpdateAnimations( Sys_FloatTime() ); g_pMaterialSystem->BeginFrame( 0 ); pRenderContext->ClearColor4ub( 76, 88, 68, 255 ); pRenderContext->ClearBuffers( true, true ); g_pVGui->RunFrame(); g_pVGuiSurface->PaintTraverseEx( root, true ); g_pMaterialSystem->EndFrame(); g_pMaterialSystem->SwapBuffers(); } delete mainPanel; g_pMaterialSystem->ModShutdown(); return 1; }