//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef ACTORPROPERTIES_H #define ACTORPROPERTIES_H #ifdef _WIN32 #pragma once #endif #include "basedialogparams.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- struct CActorParams : public CBaseDialogParams { // i/o actor name char m_szName[ 256 ]; }; // Display/create actor info int ActorProperties( CActorParams *params ); #endif // ACTORPROPERTIES_H