//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef ADDSOUNDENTRY_H #define ADDSOUNDENTRY_H #ifdef _WIN32 #pragma once #endif #include "basedialogparams.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- struct CAddSoundParams : public CBaseDialogParams { CAddSoundParams() { m_szWaveFile[ 0 ] = 0; m_szSoundName[ 0 ] = 0; m_szScriptName[ 0 ] = 0; m_bAllowExistingSound = false; m_bReadOnlySoundName = false; } char m_szWaveFile[ 256 ]; // i/o input text char m_szSoundName[ 256 ]; char m_szScriptName[ 256 ]; bool m_bAllowExistingSound; bool m_bReadOnlySoundName; }; // Display/create dialog int AddSound( CAddSoundParams *params, HWND parent ); #endif // ADDSOUNDENTRY_H