//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef CHANNELPROPERTIES_H #define CHANNELPROPERTIES_H #ifdef _WIN32 #pragma once #endif class CChoreoScene; #include "basedialogparams.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- struct CChannelParams : public CBaseDialogParams { // i/o channel name char m_szName[ 256 ]; // For creating a new channel: // i bool m_bShowActors; // i/o char m_szSelectedActor[ 256 ]; // i CChoreoScene *m_pScene; }; // set/create channel properties int ChannelProperties( CChannelParams *params ); #endif // CHANNELPROPERTIES_H