//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef CHOREOACTORWIDGET_H #define CHOREOACTORWIDGET_H #ifdef _WIN32 #pragma once #endif #include "studio.h" #include "choreowidget.h" #include "utlvector.h" #include "mxBitmapButton.h" #include "expressions.h" class CChoreoActor; class CChoreoChannelWidget; class mxCheckBox; class CChoreoActorWidget; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CActorBitmapButton : public mxBitmapButton { public: CActorBitmapButton( CChoreoActorWidget *actor, mxWindow *parent, int x, int y, int w, int h, int id = 0, const char *bitmap = 0 ); CChoreoActorWidget *GetActor( void ); private: CChoreoActorWidget *m_pActor; }; //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class CActorActiveCheckBox : public mxCheckBox { public: CActorActiveCheckBox( CChoreoActorWidget *actor, mxWindow *parent, int x, int y, int w, int h, const char *label = 0, int id = 0); CChoreoActorWidget *GetActor( void ); private: CChoreoActorWidget *m_pActor; }; //----------------------------------------------------------------------------- // Purpose: The base actor ui widget. Owns the channels //----------------------------------------------------------------------------- class CChoreoActorWidget : public CChoreoWidget { public: typedef CChoreoWidget BaseClass; // Construction / destruction CChoreoActorWidget( CChoreoWidget *parent ); virtual ~CChoreoActorWidget( void ); virtual void Create( void ); virtual void Layout( RECT& rc ); virtual void redraw(CChoreoWidgetDrawHelper& drawHelper); // Accessors CChoreoActor *GetActor( void ); void SetActor( CChoreoActor *actor ); // Manipulate channels void AddChannel( CChoreoChannelWidget *channel ); void RemoveChannel( CChoreoChannelWidget *channel ); CChoreoChannelWidget *GetChannel( int num ); int GetNumChannels( void ); // Override height because we can be open/collapsed and we contain the channels virtual int GetItemHeight( void ); // UI interactions void DeleteChannel( void ); void NewChannel( void ); void MoveChannelUp( void ); void MoveChannelDown( void ); // Expanded view or contracted view void ShowChannels( bool show ); bool GetShowChannels( void ); float *GetSettings( void ); void ResetSettings( void ); private: // Context menu handler void ShowRightClickMenu( int mx, int my ); // The underlying actor CChoreoActor *m_pActor; // Children CUtlVector < CChoreoChannelWidget * > m_Channels; // Expanded mode? bool m_bShowChannels; // Expand/collapse buttons CActorBitmapButton *m_btnOpen; CActorBitmapButton *m_btnClose; CActorActiveCheckBox *m_cbActive; float m_rgCurrentSetting[ GLOBAL_STUDIO_FLEX_CONTROL_COUNT ]; }; #endif // CHOREOACTORWIDGET_H