//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef CHOREOGLOBALEVENTWIDGET_H #define CHOREOGLOBALEVENTWIDGET_H #ifdef _WIN32 #pragma once #endif #include "choreowidget.h" class CChoreoEvent; //----------------------------------------------------------------------------- // Purpose: For section start/end // FIXME: Finish this //----------------------------------------------------------------------------- class CChoreoGlobalEventWidget : public CChoreoWidget { public: typedef CChoreoWidget BaseClass; // Construction/destruction CChoreoGlobalEventWidget( CChoreoWidget *parent ); virtual ~CChoreoGlobalEventWidget( void ); // Create children virtual void Create( void ); // Redo layout virtual void Layout( RECT& rc ); // Screen refresh virtual void redraw(CChoreoWidgetDrawHelper& drawHelper); // Access underlying scene object CChoreoEvent *GetEvent( void ); void SetEvent( CChoreoEvent *event ); // Draw focus rect while mouse dragging is going on void DrawFocusRect( void ); private: void DrawLabel( CChoreoWidgetDrawHelper& drawHelper, COLORREF clr, int x, int y, bool right ); // The underlying scene object CChoreoEvent *m_pEvent; // For updating focus rect bool m_bDragging; int m_xStart; RECT m_rcFocus; RECT m_rcOrig; HCURSOR m_hPrevCursor; }; #endif // CHOREOGLOBALEVENTWIDGET_H