//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef GLOBALEVENTPROPERTIES_H #define GLOBALEVENTPROPERTIES_H #ifdef _WIN32 #pragma once #endif class CChoreoScene; #include "basedialogparams.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- struct CGlobalEventParams : public CBaseDialogParams { int m_nType; // GlobalEvent descriptive name char m_szName[ 256 ]; // Pause start time float m_flStartTime; // Pause Scene or Cancel Scene ( pause/cancel ) char m_szAction[ 256 ]; bool m_bAutomate; char m_szType[ 256 ]; // Idle/paused time before action is taken float m_flWaitTime; // For loop events int m_nLoopCount; float m_flLoopTime; }; int GlobalEventProperties( CGlobalEventParams *params ); #endif // GLOBALEVENTPROPERTIES_H