//----------------------------------------------------------------------------- // HLFACEPOSER.VPC // // Project Script //----------------------------------------------------------------------------- $Macro SRCDIR "..\.." $Macro OUTBINDIR "$SRCDIR\..\game\bin" $Include "$SRCDIR\vpc_scripts\source_exe_base.vpc" $Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE,$SRCDIR\utils\hlfaceposer,$SRCDIR\hlfaceposer,..\common,..\hlmv,$SRCDIR\game\shared,..\SAPI51\Include,.\lipsinc;..\common\shaderdll" $PreprocessorDefinitions "$BASE;PROTECTED_THINGS_DISABLE" } $Linker { $AdditionalDependencies "$BASE comctl32.lib winmm.lib Msimg32.lib" $EntryPoint "mainCRTStartup" } } $Project "hlfaceposer" { $Folder "Source Files" { $File "ActorProperties.cpp" $File "ActorProperties.h" $File "addsoundentry.cpp" $File "addsoundentry.h" $File "AnimationBrowser.cpp" $File "AnimationBrowser.h" $File "basedialogparams.cpp" $File "basedialogparams.h" $File "cbase.h" $File "cclookup.cpp" $File "cclookup.h" $File "ChannelProperties.cpp" $File "ChannelProperties.h" $File "choiceproperties.cpp" $File "choiceproperties.h" $File "ChoreoView.cpp" $File "ChoreoView.h" $File "ChoreoViewColors.h" $File "CloseCaptionTool.cpp" $File "CloseCaptionTool.h" $File "ControlPanel.cpp" $File "ControlPanel.h" $File "curveeditorhelpers.h" $File "..\hlmv\debugdrawmodel.cpp" $File "EdgeProperties.cpp" $File "EdgeProperties.h" $File "EditPhrase.cpp" $File "EditPhrase.h" $File "EventProperties.cpp" $File "EventProperties.h" $File "eventproperties_expression.cpp" $File "eventproperties_expression.h" $File "eventproperties_face.cpp" $File "eventproperties_face.h" $File "eventproperties_firetrigger.cpp" $File "eventproperties_firetrigger.h" $File "eventproperties_flexanimation.cpp" $File "eventproperties_flexanimation.h" $File "eventproperties_generic.cpp" $File "eventproperties_generic.h" $File "eventproperties_gesture.cpp" $File "eventproperties_gesture.h" $File "eventproperties_interrupt.cpp" $File "eventproperties_interrupt.h" $File "eventproperties_lookat.cpp" $File "eventproperties_lookat.h" $File "eventproperties_moveto.cpp" $File "eventproperties_moveto.h" $File "eventproperties_permitresponses.cpp" $File "eventproperties_permitresponses.h" $File "eventproperties_sequence.cpp" $File "eventproperties_sequence.h" $File "eventproperties_speak.cpp" $File "eventproperties_speak.h" $File "eventproperties_subscene.cpp" $File "eventproperties_subscene.h" $File "expclass.cpp" $File "expclass.h" $File "expression.cpp" $File "expression.h" $File "ExpressionProperties.cpp" $File "ExpressionProperties.h" $File "expressions.cpp" $File "expressions.h" $File "$SRCDIR\game\shared\expressionsample.h" $File "ExpressionTool.cpp" $File "ExpressionTool.h" $File "faceposer_models.cpp" $File "faceposer_models.h" $File "faceposertoolwindow.cpp" $File "faceposertoolwindow.h" $File "FacePoserWorkspace.cpp" $File "fileloaderthread.cpp" $File "FlexPanel.cpp" $File "FlexPanel.h" $File "GestureTool.cpp" $File "GestureTool.h" $File "GlobalEventProperties.cpp" $File "GlobalEventProperties.h" $File "hlfaceposer.cpp" $File "hlfaceposer.h" $File "ICloseCaptionManager.h" $File "ifaceposersound.h" $File "ifaceposerworkspace.h" $File "ifileloader.h" $File "InputProperties.cpp" $File "InputProperties.h" $File "$SRCDIR\public\interpolatortypes.cpp" $File "$SRCDIR\game\shared\interval.cpp" $File "matsyswin.cpp" $File "matsyswin.h" $File "mdlviewer.cpp" $File "mdlviewer.h" $File "mxbitmapbutton.cpp" $File "mxbitmapbutton.h" $File "mxbitmaptools.cpp" $File "mxbitmaptools.h" $File "mxbitmapwindow.cpp" $File "mxbitmapwindow.h" $File "mxexpressionslider.cpp" $File "mxexpressionslider.h" $File "mxExpressionTab.cpp" $File "mxexpressiontab.h" $File "mxexpressiontray.cpp" $File "mxexpressiontray.h" $File "mxstatuswindow.cpp" $File "mxstatuswindow.h" $File "$SRCDIR\public\phonemeconverter.cpp" $File "$SRCDIR\public\phonemeconverter.h" $File "PhonemeEditor.cpp" $File "PhonemeEditor.h" $File "PhonemeEditorColors.h" $File "PhonemeProperties.cpp" $File "PhonemeProperties.h" $File "ProgressDialog.cpp" $File "ProgressDialog.h" $File "RampTool.cpp" $File "RampTool.h" $File "SceneRampTool.cpp" $File "SceneRampTool.h" $File "$SRCDIR\public\sentence.cpp" $File "$SRCDIR\public\sentence.h" $File "soundlookup.cpp" $File "soundlookup.h" $File "$SRCDIR\public\SoundParametersInternal.cpp" $File "tabwindow.cpp" $File "tabwindow.h" $File "TimelineItem.cpp" $File "TimelineItem.h" $File "vcdbrowser.cpp" $File "vcdbrowser.h" $File "wavebrowser.cpp" $File "wavebrowser.h" $File "wavefile.cpp" $File "wavefile.h" $Folder "Choreo Widgets" { $File "ChoreoActorWidget.cpp" $File "ChoreoActorWidget.h" $File "ChoreoChannelWidget.cpp" $File "ChoreoChannelWidget.h" $File "ChoreoEventWidget.cpp" $File "ChoreoEventWidget.h" $File "ChoreoGlobalEventWidget.cpp" $File "ChoreoGlobalEventWidget.h" $File "ChoreoWidget.cpp" $File "ChoreoWidget.h" $File "ChoreoWidgetDrawHelper.cpp" $File "ChoreoWidgetDrawHelper.h" } $Folder "Vgui" { $File "faceposer_vgui.cpp" $File "faceposer_vgui.h" $File "VGuiWnd.cpp" $File "VGuiWnd.h" $File "$SRCDIR\public\vgui_controls\vgui_controls.cpp" } } $Folder "Resource Files" { $File "hlfaceposer.rc" $File "icon1.ico" $File "resource.h" } $Folder "Shared Source Files" { $File "$SRCDIR\public\bone_setup.cpp" $File "$SRCDIR\public\CollisionUtils.cpp" $File "$SRCDIR\public\filesystem_helpers.cpp" $File "$SRCDIR\public\filesystem_init.cpp" $File "$SRCDIR\game\shared\iscenetokenprocessor.h" $File "$SRCDIR\public\jigglebones.cpp" $File "..\hlmv\physmesh.cpp" $File "..\common\scriplib.cpp" $File "$SRCDIR\public\soundcombiner.cpp" $File "$SRCDIR\public\studio.cpp" $File "..\hlmv\studio_flex.cpp" $File "..\hlmv\studio_render.cpp" $File "..\hlmv\studio_utils.cpp" $File "..\hlmv\ViewerSettings.cpp" } $Folder "Shared Header Files" { $File "$SRCDIR\public\mathlib\amd3dx.h" $File "$SRCDIR\public\basehandle.h" $File "$SRCDIR\public\tier0\basetypes.h" $File "$SRCDIR\public\bitvec.h" $File "$SRCDIR\public\bone_accessor.h" $File "$SRCDIR\public\bone_setup.h" $File "$SRCDIR\public\BSPFILE.H" $File "$SRCDIR\public\bspflags.h" $File "$SRCDIR\public\mathlib\bumpvects.h" $File "$SRCDIR\public\tier1\characterset.h" $File "$SRCDIR\public\tier1\checksum_crc.h" $File "..\common\cmdlib.h" $File "$SRCDIR\public\cmodel.h" $File "$SRCDIR\public\CollisionUtils.h" $File "$SRCDIR\public\Color.h" $File "$SRCDIR\public\tier0\commonmacros.h" $File "$SRCDIR\public\mathlib\compressed_light_cube.h" $File "$SRCDIR\public\mathlib\compressed_vector.h" $File "$SRCDIR\public\const.h" $File "$SRCDIR\public\vphysics\constraints.h" $File "$SRCDIR\public\tier1\convar.h" $File "$SRCDIR\public\tier0\dbg.h" $File "..\hlmv\debugdrawmodel.h" $File "$SRCDIR\public\tier0\fasttimer.h" $File "$SRCDIR\public\filesystem.h" $File "$SRCDIR\public\filesystem_helpers.h" $File "..\common\FileSystem_Tools.h" $File "$SRCDIR\public\tier1\fmtstr.h" $File "$SRCDIR\public\gametrace.h" $File "$SRCDIR\public\appframework\IAppSystem.h" $File "$SRCDIR\public\tier0\icommandline.h" $File "$SRCDIR\public\engine\IEngineSound.h" $File "$SRCDIR\public\ihandleentity.h" $File "$SRCDIR\public\vstdlib\IKeyValuesSystem.h" $File "$SRCDIR\public\vgui\ILocalize.h" $File "$SRCDIR\public\materialsystem\imaterial.h" $File "$SRCDIR\public\materialsystem\imaterialproxyfactory.h" $File "$SRCDIR\public\materialsystem\imaterialsystem.h" $File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h" $File "$SRCDIR\public\materialsystem\imaterialvar.h" $File "$SRCDIR\public\materialsystem\imesh.h" $File "$SRCDIR\public\tier1\interface.h" $File "$SRCDIR\public\interpolatortypes.h" $File "$SRCDIR\game\shared\interval.h" $File "$SRCDIR\public\irecipientfilter.h" $File "$SRCDIR\public\isoundcombiner.h" $File "$SRCDIR\public\SoundEmitterSystem\isoundemittersystembase.h" $File "$SRCDIR\public\ISpatialPartition.h" $File "$SRCDIR\public\istudiorender.h" $File "$SRCDIR\public\materialsystem\itexture.h" $File "$SRCDIR\public\jigglebones.h" $File "$SRCDIR\public\tier1\KeyValues.h" $File "$SRCDIR\public\tier0\l2cache.h" $File "mapentities.h" $File "$SRCDIR\public\materialsystem\materialsystem_config.h" $File "$SRCDIR\public\mathlib\mathlib.h" $File "..\hlmv\matsyswin.h" $File "..\hlmv\mdlviewer.h" $File "$SRCDIR\public\tier0\mem.h" $File "$SRCDIR\public\tier0\memalloc.h" $File "$SRCDIR\public\tier0\memdbgoff.h" $File "$SRCDIR\public\tier0\memdbgon.h" $File "$SRCDIR\public\tier1\mempool.h" $File "$SRCDIR\public\mouthinfo.h" $File "..\..\public\mxtk\mx.h" $File "..\..\public\mxtk\mxBmp.h" $File "..\..\public\mxtk\mxButton.h" $File "..\..\public\mxtk\mxCheckBox.h" $File "..\..\public\mxtk\mxChoice.h" $File "..\..\public\mxtk\mxChooseColor.h" $File "..\..\public\mxtk\mxEvent.h" $File "..\..\public\mxtk\mxFileDialog.h" $File "..\..\public\mxtk\mxGlWindow.h" $File "..\..\public\mxtk\mxGroupBox.h" $File "..\..\public\mxtk\mxImage.h" $File "..\..\public\mxtk\mxInit.h" $File "..\..\public\mxtk\mxLabel.h" $File "..\..\public\mxtk\mxLineEdit.h" $File "..\..\public\mxtk\mxLinkedList.h" $File "..\..\public\mxtk\mxListBox.h" $File "..\..\public\mxtk\mxlistview.h" $File "..\..\public\mxtk\mxMatSysWindow.h" $File "..\..\public\mxtk\mxMenu.h" $File "..\..\public\mxtk\mxMenuBar.h" $File "..\..\public\mxtk\mxMessageBox.h" $File "..\..\public\mxtk\mxpath.h" $File "..\..\public\mxtk\mxPcx.h" $File "..\..\public\mxtk\mxPopupMenu.h" $File "..\..\public\mxtk\mxProgressBar.h" $File "..\..\public\mxtk\mxRadioButton.h" $File "..\..\public\mxtk\mxScrollbar.h" $File "..\..\public\mxtk\mxSlider.h" $File "..\..\public\mxtk\mxstring.h" $File "..\..\public\mxtk\mxTab.h" $File "..\..\public\mxtk\mxTga.h" $File "..\..\public\mxtk\mxToggleButton.h" $File "..\..\public\mxtk\mxToolTip.h" $File "..\..\public\mxtk\mxTreeView.h" $File "..\..\public\mxtk\mxWidget.h" $File "..\..\public\mxtk\mxWindow.h" $File "$SRCDIR\public\networkvar.h" $File "$SRCDIR\game\shared\npcevent.h" $File "$SRCDIR\public\optimize.h" $File "$SRCDIR\public\phonemeextractor\phonemeextractor.h" $File "$SRCDIR\public\phyfile.h" $File "..\common\physdll.h" $File "..\hlmv\physmesh.h" $File "$SRCDIR\public\tier0\platform.h" $File "$SRCDIR\public\tier0\protected_things.h" $File "$SRCDIR\public\vstdlib\random.h" $File "..\sapi51\Include\sapi.h" $File "..\sapi51\Include\sapiddk.h" $File "..\common\scriplib.h" $File "$SRCDIR\game\shared\sharedInterface.h" $File "$SRCDIR\public\soundchars.h" $File "$SRCDIR\public\soundflags.h" $File "..\sapi51\Include\Spddkhlp.h" $File "..\sapi51\Include\spdebug.h" $File "..\sapi51\Include\sperror.h" $File "..\sapi51\Include\sphelper.h" $File "$SRCDIR\public\string_t.h" $File "$SRCDIR\public\tier1\strtools.h" $File "$SRCDIR\public\studio.h" $File "..\hlmv\studio_render.h" $File "..\hlmv\StudioModel.h" $File "$SRCDIR\public\texture_group_names.h" $File "$SRCDIR\public\tier1\utlbuffer.h" $File "$SRCDIR\public\tier1\utldict.h" $File "$SRCDIR\public\tier1\utllinkedlist.h" $File "$SRCDIR\public\tier1\utlmemory.h" $File "$SRCDIR\public\tier1\utlmultilist.h" $File "$SRCDIR\public\tier1\utlrbtree.h" $File "$SRCDIR\public\tier1\utlsymbol.h" $File "$SRCDIR\public\tier1\utlvector.h" $File "$SRCDIR\public\vcollide.h" $File "$SRCDIR\public\vcollide_parse.h" $File "$SRCDIR\public\mathlib\vector.h" $File "$SRCDIR\public\mathlib\vector2d.h" $File "$SRCDIR\public\mathlib\vector4d.h" $File "$SRCDIR\public\vgui\VGUI.h" $File "..\hlmv\ViewerSettings.h" $File "$SRCDIR\public\mathlib\vmatrix.h" $File "$SRCDIR\public\vphysics_interface.h" $File "$SRCDIR\public\mathlib\vplane.h" $File "$SRCDIR\public\tier0\vprof.h" $File "$SRCDIR\public\vstdlib\vstdlib.h" $File "$SRCDIR\public\zip_uncompressed.h" } $Folder "Choreography" { $File "$SRCDIR\game\shared\choreoactor.h" $File "$SRCDIR\game\shared\choreochannel.h" $File "$SRCDIR\game\shared\choreoevent.h" $File "$SRCDIR\game\shared\choreoscene.h" $File "$SRCDIR\game\shared\ichoreoeventcallback.h" } $Folder "Audio Code" { $File "AudioWaveOutput.h" $File "snd_audio_source.cpp" $File "snd_audio_source.h" $File "snd_wave_mixer.cpp" $File "snd_wave_mixer.h" $File "snd_wave_mixer_adpcm.cpp" $File "snd_wave_mixer_adpcm.h" $File "snd_wave_mixer_private.h" $File "snd_wave_source.cpp" $File "snd_wave_source.h" $File "sound.cpp" $File "sound.h" } $Folder "Link Libraries" { $Lib appframework $Lib bitmap $Lib choreoobjects $Lib mathlib $Lib $LIBCOMMON\mxtoolkitwin32 $Lib tier2 $Lib tier3 $Lib datamodel $Lib dme_controls $Lib dmserializers $Lib matsys_controls $Lib movieobjects $Lib vgui_controls $Lib $LIBCOMMON\lzma } }