//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef IFACEPOSERSOUND_H #define IFACEPOSERSOUND_H #ifdef _WIN32 #pragma once #endif class StudioModel; class CAudioSource; class CAudioMixer; class CAudioOuput; class IFacePoserSound { public: virtual void Init( void ) = 0; virtual void Shutdown( void ) = 0; virtual void Update( float time ) = 0; virtual void Flush( void ) = 0; virtual CAudioSource *LoadSound( const char *wavfile ) = 0; virtual void PlaySound( StudioModel *model, float volume, const char *wavfile, CAudioMixer **ppMixer ) = 0; virtual void PlaySound( CAudioSource *source, float volume, CAudioMixer **ppMixer ) = 0; virtual void PlayPartialSound( StudioModel *model, float volume, const char *wavfile, CAudioMixer **ppMixer, int startSample, int endSample ) = 0; virtual bool IsSoundPlaying( CAudioMixer *pMixer ) = 0; virtual CAudioMixer *FindMixer( CAudioSource *source ) = 0; virtual void StopAll( void ) = 0; virtual void StopSound( CAudioMixer *mixer ) = 0; virtual void RenderWavToDC( HDC dc, RECT& outrect, COLORREF clr, float starttime, float endtime, CAudioSource *pWave, bool selected = false, int selectionstart = 0, int selectionend = 0 ) = 0; virtual float GetAmountofTimeAhead( void ) = 0; virtual int GetNumberofSamplesAhead( void ) = 0; // virtual void InstallPhonemecallback( IPhonemeTag *pTagInterface ) = 0; virtual CAudioOuput *GetAudioOutput( void ) = 0; virtual void EnsureNoModelReferences( CAudioSource *source ) = 0; }; extern IFacePoserSound *sound; #endif // IFACEPOSERSOUND_H