//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef MAPENTITIES_H #define MAPENTITIES_H #ifdef _WIN32 #pragma once #endif class Vector; class IMapEntities { public: virtual void CheckUpdateMap( char const *mapname ) = 0; virtual bool LookupOrigin( char const *name, Vector& origin, QAngle& angles ) = 0; virtual int Count() = 0; virtual char const *GetName( int number ) = 0; }; extern IMapEntities *mapentities; #endif // MAPENTITIES_H