//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #include #include "mxBitmapWindow.h" #define WIN32_LEAN_AND_MEAN #include #include "tier0/dbg.h" //----------------------------------------------------------------------------- // Purpose: // Input : *parent - // x - // y - // w - // h - // 0 - // 0 - //----------------------------------------------------------------------------- mxBitmapWindow::mxBitmapWindow(mxWindow *parent, int x, int y, int w, int h, int style /*= 0*/, const char *bitmap /*=0*/ ) : mxWindow( parent, x, y, w, h, "", style ) { m_Bitmap.valid = false; if ( bitmap && bitmap[ 0 ] ) { Load( bitmap ); } } //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- mxBitmapWindow::~mxBitmapWindow( void ) { if ( m_Bitmap.valid ) { DeleteObject( m_Bitmap.image ); m_Bitmap.valid = NULL; } } //----------------------------------------------------------------------------- // Purpose: // Input : *bitmap - // Output : virtual void //----------------------------------------------------------------------------- void mxBitmapWindow::setImage( const char *bitmap ) { if ( m_Bitmap.valid ) { DeleteObject( m_Bitmap.image ); m_Bitmap.valid = NULL; } if ( bitmap && bitmap[ 0 ] ) { Load( bitmap ); } } //----------------------------------------------------------------------------- // Purpose: // Input : *bitmap - // Output : mxImage //----------------------------------------------------------------------------- bool mxBitmapWindow::Load( const char *bitmap ) { Assert( !m_Bitmap.valid ); return LoadBitmapFromFile( bitmap, m_Bitmap ); } //----------------------------------------------------------------------------- // Purpose: // Output : void mxBitmapWindow::redraw //----------------------------------------------------------------------------- void mxBitmapWindow::redraw () { DrawBitmapToWindow( this, 0, 0, w(), h(), m_Bitmap ); }