//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #if !defined( MXBITMAPWINDOW_H ) #define MXBITMAPWINDOW_H #ifdef _WIN32 #pragma once #endif #include "mxBitmapTools.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- class mxBitmapWindow : public mxWindow { public: mxBitmapWindow( mxWindow *parent, int x, int y, int w, int h, int style = 0, const char *bitmap = 0 ); virtual ~mxBitmapWindow ( void ); virtual void setImage( const char *bitmap ); virtual void redraw (); virtual bool Load( const char *bitmap ); private: mxbitmapdata_t m_Bitmap; }; #endif // MXBITMAPWINDOW_H