//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef PHONEMEPROPERTIES_H #define PHONEMEPROPERTIES_H #ifdef _WIN32 #pragma once #endif #include "basedialogparams.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- struct CPhonemeParams : public CBaseDialogParams { // i/o phoneme name char m_szName[ 256 ]; // Can enter multiple phonemes, and clicking buttons just appends phonemes to string bool m_bMultiplePhoneme; }; // Display/create actor info int PhonemeProperties( CPhonemeParams *params ); #endif // PHONEMEPROPERTIES_H