//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ //=============================================================================// #include "cbase.h" #include "mxtk/mx.h" #include "resource.h" #include "SoundLookup.h" #include "mdlviewer.h" #include "SoundEmitterSystem/isoundemittersystembase.h" #include "addsoundentry.h" static CSoundLookupParams g_Params; static void PopulateSoundEntryList( HWND wnd, CSoundLookupParams *params ) { HWND control = GetDlgItem( wnd, IDC_SOUNDENTRYLIST ); if ( !control ) return; SendMessage( control, LB_RESETCONTENT, 0, 0 ); SendMessage( control, WM_SETFONT, (WPARAM) (HFONT) GetStockObject (ANSI_FIXED_FONT), MAKELPARAM (TRUE, 0) ); int c = params->entryList->Count(); for ( int i = 0; i < c; i++ ) { int soundindex = (*params->entryList)[ i ]; char text[ 128 ]; text[ 0 ] = 0; Q_strncpy( text, soundemitter->GetSoundName( soundindex ), sizeof( text ) ); if ( text[0] ) { char const *script = soundemitter->GetSourceFileForSound( soundindex ); int idx = SendMessage( control, LB_ADDSTRING, 0, (LPARAM)va( "%20s: '%s'", script, text ) ); SendMessage( control, LB_SETITEMDATA, idx, (LPARAM)soundindex ); } } } //----------------------------------------------------------------------------- // Purpose: // Input : hwndDlg - // uMsg - // wParam - // lParam - // Output : static BOOL CALLBACK //----------------------------------------------------------------------------- static BOOL CALLBACK SoundLookupDialogProc( HWND hwndDlg, UINT uMsg, WPARAM wParam, LPARAM lParam ) { switch(uMsg) { case WM_INITDIALOG: // Insert code here to put the string (to find and replace with) // into the edit controls. // ... { g_Params.PositionSelf( hwndDlg ); PopulateSoundEntryList( hwndDlg, &g_Params ); SetDlgItemText( hwndDlg, IDC_STATIC_PROMPT, g_Params.m_szPrompt ); SetWindowText( hwndDlg, g_Params.m_szDialogTitle ); SetFocus( GetDlgItem( hwndDlg, IDC_SOUNDENTRYLIST ) ); } return FALSE; case WM_COMMAND: switch (LOWORD(wParam)) { case IDOK: { int selindex = SendMessage( GetDlgItem( hwndDlg, IDC_SOUNDENTRYLIST ), LB_GETCURSEL, 0, 0 ); if ( selindex == LB_ERR ) { mxMessageBox( NULL, "You must select an entry from the list", g_appTitle, MB_OK ); return TRUE; } int soundindex = SendMessage( GetDlgItem( hwndDlg, IDC_SOUNDENTRYLIST ), LB_GETITEMDATA, selindex, 0 ); Assert( soundindex != LB_ERR ); Q_strncpy( g_Params.m_szSoundName, soundemitter->GetSoundName( soundindex ), sizeof ( g_Params.m_szSoundName ) ); EndDialog( hwndDlg, 1 ); } break; case IDCANCEL: EndDialog( hwndDlg, 0 ); break; case IDC_ADDENTRY: { // Create a new sound entry for this sound CAddSoundParams params; Q_memset( ¶ms, 0, sizeof( params ) ); Q_strcpy( params.m_szDialogTitle, "Add Sound Entry" ); Q_strcpy( params.m_szWaveFile, g_Params.m_szWaveFile ); if ( AddSound( ¶ms, hwndDlg ) ) { // Add it to soundemitter and check out script files if ( params.m_szSoundName[ 0 ] && params.m_szScriptName[ 0 ] ) { Q_strcpy( g_Params.m_szSoundName, params.m_szSoundName ); // Press the OK button for the user... EndDialog( hwndDlg, 1 ); } } } break; } return TRUE; } return FALSE; } //----------------------------------------------------------------------------- // Purpose: // Input : *view - // *actor - // Output : int //----------------------------------------------------------------------------- int SoundLookup( CSoundLookupParams *params, HWND parent ) { g_Params = *params; int retval = DialogBox( (HINSTANCE)GetModuleHandle( 0 ), MAKEINTRESOURCE( IDD_WAVELOOKUP ), parent, (DLGPROC)SoundLookupDialogProc ); *params = g_Params; return retval; }