//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #ifndef SOUNDLOOKUP_H #define SOUNDLOOKUP_H #ifdef _WIN32 #pragma once #endif #include "basedialogparams.h" #include "utlvector.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- struct CSoundLookupParams : public CBaseDialogParams { char m_szWaveFile[ 256 ]; char m_szPrompt[ 256 ]; CUtlVector< int > *entryList; char m_szSoundName[ 256 ]; }; // Display/create dialog int SoundLookup( CSoundLookupParams *params, HWND parent ); #endif // SOUNDLOOKUP_H